struct Point { x: f64, y: f64, } impl Point { fn origin() -> Point { Point { x: 0.0, y: 0.0 } } fn new(x: f64, y: f64) -> Point { Point { x: x, y: y } } } struct Rectangle { p1: Point, p2: Point, } impl Rectangle { fn area(&self) -> f64 { let Point { x: x1, y: y1 } = self.p1; let Point { x: x2, y: y2 } = self.p2; ((x1 - x2) * (y1 - y2)).abs() } fn perimeter(&self) -> f64 { let Point { x: x1, y: y1 } = self.p1; let Point { x: x2, y: y2 } = self.p2; 2.0 * ((x1 - x2).abs() + (y1 - y2).abs()) } fn translate(&mut self, x: f64, y: f64) { self.p1.x += x; self.p2.x += x; self.p1.y += y; self.p2.y += y; } } struct Pair(Box, Box); impl Pair { fn destroy(self) { let Pair(first, second) = self; println!("Destroying Pair({}, {})", first, second); } } fn main() { let rectangle = Rectangle { p1: Point::origin(), p2: Point::new(3.0, 4.0), }; println!("Rectangle perimeter: {}", rectangle.perimeter()); println!("Rectangle area: {}", rectangle.area()); let mut square = Rectangle { p1: Point::origin(), p2: Point::new(1.0, 1.0), }; square.translate(1.0, 1.0); let pair = Pair(Box::new(1), Box::new(2)); pair.destroy(); }