package conway import ( "crypto/sha1" "errors" "fmt" "math" "math/rand" "strings" "time" ) const ( DEAD_CELL = "■" LIVE_CELL = " " ) var ( neighbors = []neighbor{ neighbor{-1, -1}, neighbor{-1, 0}, neighbor{-1, 1}, neighbor{0, -1}, neighbor{0, 1}, neighbor{1, -1}, neighbor{1, 0}, neighbor{1, 1}, } ) func init() { rand.Seed(time.Now().UTC().UnixNano()) } type neighbor struct { X int Y int } type GameOfLife struct { State *GameState } type GameStateCell struct { Value int X int Y int cols []int } type gameGridRow struct { Cols []int } type GameState struct { Rows []*gameGridRow } type GenerationScoreCard struct { GameState } func NewGameState(height, width int) *GameState { state := &GameState{} for i := 0; i < height; i++ { row := &gameGridRow{} for j := 0; j < width; j++ { row.Cols = append(row.Cols, 0) } state.Rows = append(state.Rows, row) } return state } func (state *GameState) Height() int { return len(state.Rows) } func (state *GameState) Width() int { if len(state.Rows) < 1 { return -1 } return len(state.Rows[0].Cols) } func (state *GameState) GetRow(y int) (*gameGridRow, error) { if y+1 > len(state.Rows) { return nil, errors.New("y coordinate is out of bounds!") } return state.Rows[y], nil } func (state *GameState) Set(x, y, value int) error { if x < 0 || y < 0 { errMsg := fmt.Sprintf("coordinates (%v, %v) are out of bounds!", x, y) return errors.New(errMsg) } row, err := state.GetRow(y) if err != nil { return err } if x+1 > len(row.Cols) { errMsg := fmt.Sprintf("x coordinate %v is out of bounds!", x) return errors.New(errMsg) } row.Cols[x] = value return nil } func (state *GameState) Get(x, y int) (int, error) { row, err := state.GetRow(y) if err != nil { return -1, err } if len(row.Cols) < x+1 { return -1, errors.New("x coordinate is out of bounds!") } return row.Cols[x], nil } func (state *GameState) Enliven(x, y int) error { return state.Set(x, y, 1) } func (state *GameState) Deaden(x, y int) error { return state.Set(x, y, 0) } func (state *GameState) Import(other *GameState) (err error) { for y, row := range other.Rows { for x, cell := range row.Cols { if err = state.Set(x, y, cell); err != nil { return err } } } return nil } func (state *GameState) Cells() (<-chan *GameStateCell, error) { height := state.Height() width := state.Width() if height < 0 || width < 0 { return nil, errors.New("state has invalid dimensions!") } cells := make(chan *GameStateCell) go func(state *GameState, c chan *GameStateCell) { defer close(c) height := state.Height() width := state.Width() for y := 0; y < height; y++ { row, err := state.GetRow(y) if err != nil { panic(err) } for x := 0; x < width; x++ { value, err := state.Get(x, y) if err != nil { panic(err) } c <- &GameStateCell{ Value: value, X: x, Y: y, cols: row.Cols, } } } }(state, cells) return (<-chan *GameStateCell)(cells), nil } func (game *GameOfLife) Mutate() error { return game.State.Mutate() } func (state *GameState) Mutate() error { randX := rand.Intn(state.Width()) randY := rand.Intn(state.Height()) curVal, err := state.Get(randX, randY) if err != nil { return err } err = state.Set(randX, randY, int(math.Abs(float64(curVal-1)))) return nil } func (game *GameOfLife) Checksum() (string, error) { return game.State.Checksum() } func (state *GameState) Checksum() (string, error) { ck := sha1.New() cells, err := state.Cells() if err != nil { return "", err } for cell := range cells { fmt.Fprintf(ck, "%v", cell.Value) } return fmt.Sprintf("%x", ck.Sum(nil)), nil } func NewGameOfLife(height, width int) *GameOfLife { return &GameOfLife{ State: NewGameState(height, width), } } func (game *GameOfLife) EvaluateGeneration() error { height, width := game.State.Height(), game.State.Width() genScore := NewGenerationScoreCard(height, width) genScore.Calculate(game.State) cells, err := genScore.Cells() if err != nil { return err } for cell := range cells { score := cell.Value curState, err := game.State.Get(cell.X, cell.Y) if err != nil { return err } if curState == 1 { if score < 2 { err = game.State.Deaden(cell.X, cell.Y) if err != nil { return err } continue } if score == 2 || score == 3 { continue } if score > 3 { err = game.State.Deaden(cell.X, cell.Y) if err != nil { return err } continue } } else if curState == 0 { if score == 3 { err = game.State.Enliven(cell.X, cell.Y) if err != nil { return err } continue } else { continue } } } return nil } func (game *GameOfLife) ImportState(state *GameState) error { return game.State.Import(state) } func (game *GameOfLife) ImportRandomState() error { height := game.State.Height() width := game.State.Width() if height < 0 || width < 0 { errStr := fmt.Sprintf("current game has invalid dimensions! %vx%v", height, width) return errors.New(errStr) } randState := NewGameState(height, width) cells, err := randState.Cells() if err != nil { return err } for cell := range cells { cell.SetValue(rand.Intn(2)) } return game.ImportState(randState) } func (game *GameOfLife) String() string { return fmt.Sprintf("%s\n", game.State) } func (cell *GameStateCell) SetValue(value int) { cell.cols[cell.X] = value } func (state *GameState) String() string { var rows []string height := state.Height() width := state.Width() for y := 0; y < height; y++ { var cells []string for x := 0; x < width; x++ { stringVal := DEAD_CELL value, err := state.Get(x, y) if err != nil { return "" } if value == 1 { stringVal = LIVE_CELL } cells = append(cells, stringVal) } rows = append(rows, strings.Join(cells, "")) } return strings.Join(rows, "\n") } func NewGenerationScoreCard(height, width int) *GenerationScoreCard { genScore := &GenerationScoreCard{} for i := 0; i < height; i++ { row := &gameGridRow{} for j := 0; j < width; j++ { row.Cols = append(row.Cols, 0) } genScore.Rows = append(genScore.Rows, row) } return genScore } func (genScore *GenerationScoreCard) Calculate(state *GameState) error { stateWidth := state.Width() stateCells, err := state.Cells() if err != nil { return err } for stateCell := range stateCells { if stateCell.Value == 0 { continue } for _, neighbor := range neighbors { xTarget := stateCell.X + neighbor.X yTarget := stateCell.Y + neighbor.Y if xTarget < 0 || yTarget < 0 { continue } if xTarget+1 > stateWidth || yTarget+1 > stateWidth { continue } curScore, err := genScore.Get(xTarget, yTarget) if err != nil { continue } err = genScore.Set(xTarget, yTarget, curScore+1) if err != nil { return err } } } return nil }