package main import ( "flag" "fmt" "os" ) import ( . "github.com/meatballhat/box-o-sand/conway" ) var ( height = flag.Int("height", 40, "Game height") width = flag.Int("width", 80, "Game width") mutate = flag.Bool("mutate", false, "Mutate every other generation") web = flag.Bool("web", false, "Run server for web-based game") sleepMs = flag.Int("sleep.ms", 200, "Millisecond sleep interval per generation") ) func main() { flag.Parse() var ( retCode int err error ) if *web { retCode, err = RunWebGame(*height, *width, *sleepMs, *mutate) if err != nil { fmt.Fprintf(os.Stderr, "ERROR: %v\n", err) } } else { retCode, err = RunConsoleGame(*height, *width, *sleepMs, *mutate) if err != nil { fmt.Fprintf(os.Stderr, "ERROR: %v\n", err) } } os.Exit(retCode) }