# Hyrule A card game. ## requirements Use standard 52-card playing deck, keeping Jokers. Shuffle however you like. The game may be played with 2-5 players. ## dealing Each player is dealt 7 cards, kept secret from other players. ## turn There are two variations for taking turns. One is strictly a matter of chance, and is recommended for younger players because it tends to be faster-paced and has more of a *surprise!* element. The other variation introduces an element of strategy and is better suited for players with more _patience_. ### turn: strictly chance Each player select one card and places it face down in the middle playing area between themselves and other players. One the count of 3, all said together in rhythm, each player flips over their own card. Precedence rules apply and the winning player takes all cards. ### turn: a bit of strategy On the first turn, the youngest player goes first. On each subsequent turn, the player with the most captured cards plays first. The play order then proceeds counter-clockwise. Each player selects a card and places it face-up in the center play area. Precedence rules apply and the winning player takes all cards. ## precedence The following rules apply across suits and special cards. Cards within a single suit are compared with higher-value cards winning. Cards are counted from ace (1) through king (13). ## scoring At the conclusion of a round of 7 cards, the player with the most cards is the winner. The face values of the cards is not considered at scoring time. A draw may be handled in a "run-off game" or ignored as you like. ### diamonds ("rupees") beats: - clubs ("bombs") - spades ("swords") ### clubs ("bombs") beats: - spades ("swords") - hearts ### spades ("swords") beats: - hearts ### hearts beats: - diamonds ("rupees") ### jokers ("tingles") beats everything with the exception of one of the special cards listed below. ### special cards these cards will be granted special status *only* when played against a joker ("tingle") and will win with the following sub-precedence, which is roughly the inverse of the main precedence: - 3 of hearts ("three hearts") - ace of spades ("master sword") - 5 of clubs ("bombs") - 5 of diamonds ("blue rupee")