back to version that uses malloc/free and pointers
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9d258d22b8
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56
ex16.c
56
ex16.c
@ -10,36 +10,64 @@ struct Person {
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int weight;
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int weight;
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};
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};
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void Person_print(struct Person who)
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struct Person *Person_create(char *name, int age, int height, int weight)
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{
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{
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printf("Name: %s\n", who.name);
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struct Person *who = malloc(sizeof(struct Person));
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printf("\tAge: %d\n", who.age);
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assert(who != NULL);
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printf("\tHeight: %d\n", who.height);
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printf("\tWeight: %d\n", who.weight);
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who->name = strdup(name);
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who->age = age;
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who->height = height;
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who->weight = weight;
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return who;
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}
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void Person_destroy(struct Person *who)
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{
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assert(who != NULL);
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free(who->name);
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free(who);
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}
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void Person_print(struct Person *who)
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{
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printf("Name: %s\n", who->name);
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printf("\tAge: %d\n", who->age);
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printf("\tHeight: %d\n", who->height);
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printf("\tWeight: %d\n", who->weight);
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}
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}
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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// make two people structures
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// make two people structures
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struct Person joe = {"Joe Alex", 32, 64, 140};
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struct Person *joe = Person_create(
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struct Person frank = {"Frank Blank", 20, 72, 180};
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"Joe Alex", 32, 64, 140);
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struct Person *frank = Person_create(
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"Frank Blank", 20, 72, 180);
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// print them out and where they are in memory
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// print them out and where they are in memory
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printf("Joe is at memory location %p:\n", &joe);
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printf("Joe is at memory location %p:\n", joe);
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Person_print(joe);
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Person_print(joe);
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printf("Frank is at memory location %p:\n", &frank);
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printf("Frank is at memory location %p:\n", frank);
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Person_print(frank);
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Person_print(frank);
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// make everyone age 20 years and print them again
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// make everyone age 20 years and print them again
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joe.age += 20;
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joe->age += 20;
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joe.height -= 2;
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joe->height -= 2;
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joe.weight += 40;
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joe->weight += 40;
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Person_print(joe);
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Person_print(joe);
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frank.age += 20;
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frank->age += 20;
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frank.weight += 20;
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frank->weight += 20;
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Person_print(frank);
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Person_print(frank);
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// destroy them both so we clean up
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Person_destroy(joe);
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Person_destroy(frank);
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return 0;
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return 0;
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}
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}
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