Broken scarytxt
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scarytxt/src/game.rs
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229
scarytxt/src/game.rs
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use std::io::{self, Write};
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use std::process;
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pub struct Game {
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encounter: Option<Encounter>,
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zone: Zone,
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adventurer: Adventurer,
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scarers: Vec<Scarer>,
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}
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impl Game {
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pub fn new() -> Game {
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Game {
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encounter: None,
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zone: Zone { width: 4, depth: 4 },
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adventurer: Adventurer {
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name: String::from("adv"),
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h: Humors {
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health: 1000,
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attack: 1,
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critical_pct: 10,
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},
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l: Location { x: 0, y: 0 },
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},
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scarers: vec![Scarer {
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name: String::from("Blue Minotaur"),
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description: String::from("Towering half bull with flaming nostrils"),
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h: Humors {
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health: 4000,
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attack: 4,
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critical_pct: 2,
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},
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l: Location { x: 2, y: 2 },
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}],
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}
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}
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pub fn play(&mut self) {
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loop {
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self.step();
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}
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}
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fn on(&mut self, event: Event) {
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match event {
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Event::ApproachEdge => {
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println!("// you stand at the edge of the zone");
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}
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Event::Encounter(s) => {
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println!("// !! you encounter an {}", s.name);
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}
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Event::Unencounter(s, o) => {
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println!("// !! you unencountered an {} with outcome {:?}", s.name, o);
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}
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Event::Fall => {
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println!("// you fall out of the zone");
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process::exit(0);
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}
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Event::Step(d) => {
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println!("// you step {:?}", d);
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}
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Event::Miss => {
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println!("// you brace yourself for the next step");
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}
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}
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}
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pub fn step(&mut self) {
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{
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let al = &self.adventurer.l;
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if al.x == 0
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|| al.y == 0
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|| al.x as u8 == self.zone.width
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|| al.y as u8 == self.zone.depth
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{
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self.on(Event::ApproachEdge);
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}
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}
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let adventurer_loc = Location {
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x: self.adventurer.l.x,
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y: self.adventurer.l.y,
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};
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let evt: Event = Event::Miss;
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for s in self.scarers.iter() {
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if adventurer_loc == s.l {
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evt = Event::Encounter(*s);
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}
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}
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self.on(evt);
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print!("> ");
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io::stdout().flush().expect("failed to flush stdout");
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let mut line = String::new();
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io::stdin()
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.read_line(&mut line)
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.expect("failed to read line of input");
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line = line.trim().to_string();
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match &mut self.encounter {
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None => { mut self.wandering_step(&line) },
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Some(e) => { mut self.encounter_step(&line, e) },
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}
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}
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fn encounter_step(&self, line: &str, enc: &mut Encounter) {
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eprintln!(
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"// this is not an encounter {:?} from line {:?} OK",
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enc, line
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);
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}
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fn wandering_step(&mut self, line: &str) {
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let v: Vec<&str> = line.split(' ').collect();
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match v.get(0) {
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Some(cmd) => {
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match *cmd {
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"help" => {
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println!("// maybe try 'loc'");
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}
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"loc" => {
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println!(
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"// you stand at ({}, {})",
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self.adventurer.l.x, self.adventurer.l.y
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);
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}
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"step" => {
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let (mv, dir) = match v.get(1) {
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Some(direction) => {
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let direction = direction.trim().to_lowercase();
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match direction.as_str() {
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"forward" => ((1i8, 0i8), Direction::Forward),
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"back" => ((-1i8, 0i8), Direction::Back),
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"left" => ((0i8, 1i8), Direction::Left),
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"right" => ((0i8, -1i8), Direction::Right),
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_ => {
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println!("unknown direction {}", direction);
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((0i8, 0i8), Direction::Forward)
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}
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}
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}
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None => ((1i8, 0i8), Direction::Forward),
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};
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let loc = &mut self.adventurer.l;
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loc.x += mv.0;
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loc.y += mv.1;
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println!("// you step {:?}", dir);
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}
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_ => {
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println!("// what is this {}?", cmd);
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}
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};
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}
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None => println!("// ..."),
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}
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}
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}
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#[derive(Debug)]
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enum Direction {
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Forward,
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Back,
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Left,
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Right,
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}
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#[derive(Debug)]
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enum EncounterOutcome {
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Victory,
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Defeat,
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}
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enum Event {
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Fall,
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ApproachEdge,
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Step(Direction),
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Encounter(Scarer),
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Unencounter(Scarer, EncounterOutcome),
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Miss,
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}
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#[derive(Debug)]
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struct Encounter {
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scarer: Scarer,
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}
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#[derive(Debug)]
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struct Humors {
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health: u16,
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attack: u8,
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critical_pct: u8,
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}
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#[derive(Debug)]
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struct Location {
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x: i8,
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y: i8,
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}
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impl PartialEq for Location {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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struct Adventurer {
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name: String,
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h: Humors,
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l: Location,
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}
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#[derive(Debug)]
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struct Scarer {
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name: String,
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description: String,
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h: Humors,
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l: Location,
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}
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struct Zone {
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width: u8,
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depth: u8,
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}
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@ -1,116 +1,5 @@
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use std::io::{self,Write};
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pub mod game;
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fn main() -> io::Result<()> {
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let game = build_game();
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println!("// you enter the zone");
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loop {
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print!("> ");
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io::stdout().flush();
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match game.in_battle {
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false => {
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let mut line = String::new();
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io::stdin().read_line(&mut line)?;
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match line.trim() {
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"help" => {
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println!("// maybe try 'loc'");
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},
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"loc" => {
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println!("// you stand at ({}, {})", game.adventurer.l.x, game.adventurer.l.y);
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},
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"step forward" => {
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let loc = game.adventurer.l;
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loc.x += 1;
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println!("// you step forward");
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for s in game.scarers.iter() {
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if (loc.x, loc.y) == (s.l.x, s.l.y) {
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println!("// oh no it's an {}", s.name)
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}
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}
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},
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_ => {
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println!("// what is this {}?", line.trim())
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}
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}
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},
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true => {
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}
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}
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};
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Ok(())
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}
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fn build_game() -> Game {
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Game {
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in_battle: false,
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zone: Zone {
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width: 4,
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depth: 4,
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},
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adventurer: Adventurer {
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name: String::from("adv"),
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h: Humors {
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health: 1000,
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attack: 1,
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critical_pct: 10,
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},
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l: Location {
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x: 0,
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y: 0,
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}
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},
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scarers: vec![
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Scarer {
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name: String::from("Blue Minotaur"),
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description: String::from("Towering half bull with flaming nostrils"),
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h: Humors {
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health: 4000,
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attack: 4,
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critical_pct: 2,
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},
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l: Location {
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x: 2,
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y: 2,
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},
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},
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],
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}
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}
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struct Humors {
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health: u16,
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attack: u8,
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critical_pct: u8,
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}
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struct Location {
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x: u8,
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y: u8,
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}
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struct Adventurer {
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name: String,
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h: Humors,
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l: Location,
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}
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struct Scarer {
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name: String,
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description: String,
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h: Humors,
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l: Location,
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}
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struct Zone {
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width: u8,
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depth: u8,
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}
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struct Game {
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in_battle: bool,
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zone: Zone,
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adventurer: Adventurer,
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scarers: Vec<Scarer>,
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fn main() {
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game::Game::new().play();
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}
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