Starting work on a Go implementation of Conway's Game of Life
since I had a decent amount of practice at http://globalday.coderetreat.org/
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23
conway/go/Makefile
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conway/go/Makefile
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LIBS := \
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github.com/meatballhat/box-o-sand/conway/go
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TARGETS := \
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$(LIBS) \
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github.com/meatballhat/box-o-sand/conway/go/conways-game-of-life
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all: deps build
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build: test
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go install -x $(TARGETS)
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test:
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go test -x -v -test.parallel=4 $(LIBS)
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deps:
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go get -x $(TARGETS)
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.PHONY: all build test deps
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conway/go/conway_test.go
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conway/go/conway_test.go
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package conway_test
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import (
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"testing"
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)
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import (
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. "github.com/meatballhat/box-o-sand/conway/go"
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)
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func TestNewGameOfLifeIsNonEmpty(t *testing.T) {
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game := NewGameOfLife()
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if game.Height < 1 || game.Width < 1 {
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t.Fail()
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}
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}
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5
conway/go/conways-game-of-life/main.go
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conway/go/conways-game-of-life/main.go
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package main
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func main() {
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return
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}
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13
conway/go/game_of_life.go
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conway/go/game_of_life.go
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package conway
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type GameOfLife struct {
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Height uint8
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Width uint8
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}
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func NewGameOfLife() *GameOfLife {
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return &GameOfLife{
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Height: 16,
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Width: 16,
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}
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}
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