Getting two of the four rules (sorta) working

with some gnarly and probably way too big scoring code.
This commit is contained in:
Dan Buch 2012-12-09 21:05:40 -05:00
parent f6546e7186
commit aaba7c22df
2 changed files with 182 additions and 15 deletions

View File

@ -21,7 +21,7 @@ func init() {
func TestNewGameOfLifeHasCorrectDimensions(t *testing.T) { func TestNewGameOfLifeHasCorrectDimensions(t *testing.T) {
game := NewGameOfLife(16, 16) game := NewGameOfLife(16, 16)
if game.Height != 16 || game.Width != 16 { if game.State.Height() != 16 || game.State.Width() != 16 {
t.Fail() t.Fail()
} }
} }
@ -40,7 +40,7 @@ func TestNewGameOfLifeHasGameStateOfSameDimensions(t *testing.T) {
func TestGameStateCanImportState(t *testing.T) { func TestGameStateCanImportState(t *testing.T) {
game := NewGameOfLife(16, 16) game := NewGameOfLife(16, 16)
err := game.State.ImportState(TEST_SIMPLE_INITIAL_STATE) err := game.State.Import(TEST_SIMPLE_INITIAL_STATE)
if err != nil { if err != nil {
t.Fail() t.Fail()
} }
@ -68,9 +68,10 @@ func TestGameStateCanImportState(t *testing.T) {
func TestLiveCellWithFewerThanTwoLiveNeighborsDies(t *testing.T) { func TestLiveCellWithFewerThanTwoLiveNeighborsDies(t *testing.T) {
game := NewGameOfLife(16, 16) game := NewGameOfLife(16, 16)
err := game.State.ImportState(TEST_SIMPLE_INITIAL_STATE) err := game.State.Import(TEST_SIMPLE_INITIAL_STATE)
if err != nil { if err != nil {
t.Error(err) t.Error(err)
return
} }
game.EvaluateGeneration() game.EvaluateGeneration()
@ -78,10 +79,35 @@ func TestLiveCellWithFewerThanTwoLiveNeighborsDies(t *testing.T) {
value, err := game.State.Get(2, 2) value, err := game.State.Get(2, 2)
if err != nil { if err != nil {
t.Error(err) t.Error(err)
return
} }
if value != 0 { if value != 0 {
t.Errorf("%v != 0", value) t.Errorf("%v != 0", value)
return
}
}
func TestLiveCellWithTwoOrThreeLiveNeighborsLivesOn(t *testing.T) {
game := NewGameOfLife(16, 16)
err := game.ImportState(TEST_SIMPLE_INITIAL_STATE)
if err != nil {
t.Error(err)
return
}
game.EvaluateGeneration()
value, err := game.State.Get(0, 0)
if err != nil {
t.Error(err)
return
}
if value != 1 {
t.Errorf("%v != 1", value)
return
} }
} }
@ -144,3 +170,45 @@ func TestGameStateCanDeadenCellsByCoords(t *testing.T) {
t.Fail() t.Fail()
} }
} }
func TestNewGenerationScoreCardIsAllZeros(t *testing.T) {
gen := NewGenerationScoreCard(4, 4)
for y := 0; y < gen.Height(); y++ {
for x := 0; x < gen.Width(); x++ {
if value, err := gen.Get(x, y); err != nil || value != 0 {
t.Fail()
}
}
}
}
func TestGenerationScoreCardCalculateResultsInCorrectNeighborCounts(t *testing.T) {
genScore := NewGenerationScoreCard(16, 16)
state := NewGameState(16, 16)
err := state.Import(TEST_SIMPLE_INITIAL_STATE)
if err != nil {
t.Error(err)
return
}
genScore.Calculate(state)
value, err := genScore.Get(0, 0)
if err != nil {
t.Error(err)
return
} else if value != 3 {
t.Errorf("[0, 0] value %v != 3", value)
return
}
value, err = genScore.Get(2, 2)
if err != nil {
t.Error(err)
return
} else if value != 1 {
t.Errorf("[2, 2] value %d != 1", value)
return
}
}

View File

@ -2,12 +2,11 @@ package conway
import ( import (
"errors" "errors"
"fmt"
) )
type GameOfLife struct { type GameOfLife struct {
Height int State *GameState
Width int
State *GameState
} }
type gameGridRow struct { type gameGridRow struct {
@ -18,6 +17,10 @@ type GameState struct {
Rows []*gameGridRow Rows []*gameGridRow
} }
type GenerationScoreCard struct {
GameState
}
func NewGameState(height, width int) *GameState { func NewGameState(height, width int) *GameState {
state := &GameState{} state := &GameState{}
for i := 0; i < height; i++ { for i := 0; i < height; i++ {
@ -30,8 +33,19 @@ func NewGameState(height, width int) *GameState {
return state return state
} }
func (state *GameState) Height() int {
return len(state.Rows)
}
func (state *GameState) Width() int {
if len(state.Rows) < 1 {
return -1
}
return len(state.Rows[0].Cols)
}
func (state *GameState) GetRow(y int) (*gameGridRow, error) { func (state *GameState) GetRow(y int) (*gameGridRow, error) {
if len(state.Rows) < y+1 { if y+1 > len(state.Rows) {
return nil, errors.New("y coordinate is out of bounds!") return nil, errors.New("y coordinate is out of bounds!")
} }
@ -39,13 +53,19 @@ func (state *GameState) GetRow(y int) (*gameGridRow, error) {
} }
func (state *GameState) Set(x, y, value int) error { func (state *GameState) Set(x, y, value int) error {
if x < 0 || y < 0 {
errMsg := fmt.Sprintf("coordinates (%v, %v) are out of bounds!", x, y)
return errors.New(errMsg)
}
row, err := state.GetRow(y) row, err := state.GetRow(y)
if err != nil { if err != nil {
return err return err
} }
if len(row.Cols) < x+1 { if x+1 > len(row.Cols) {
return errors.New("x coordinate is out of bounds!") errMsg := fmt.Sprintf("x coordinate %v is out of bounds!", x)
return errors.New(errMsg)
} }
row.Cols[x] = value row.Cols[x] = value
@ -73,7 +93,7 @@ func (state *GameState) Deaden(x, y int) error {
return state.Set(x, y, 0) return state.Set(x, y, 0)
} }
func (state *GameState) ImportState(other *GameState) (err error) { func (state *GameState) Import(other *GameState) (err error) {
for y, row := range other.Rows { for y, row := range other.Rows {
for x, cell := range row.Cols { for x, cell := range row.Cols {
if err = state.Set(x, y, cell); err != nil { if err = state.Set(x, y, cell); err != nil {
@ -86,12 +106,91 @@ func (state *GameState) ImportState(other *GameState) (err error) {
func NewGameOfLife(height, width int) *GameOfLife { func NewGameOfLife(height, width int) *GameOfLife {
return &GameOfLife{ return &GameOfLife{
Height: height, State: NewGameState(height, width),
Width: width,
State: NewGameState(height, width),
} }
} }
func (game *GameOfLife) EvaluateGeneration() { func (game *GameOfLife) EvaluateGeneration() error {
return height, width := game.State.Height(), game.State.Width()
genScore := NewGenerationScoreCard(height, width)
genScore.Calculate(game.State)
for y := 0; y < height-1; y++ {
for x := 0; x < width-1; x++ {
score, err := genScore.Get(x, y)
if err != nil {
return err
}
if score < 2 {
err = game.State.Deaden(x, y)
if err != nil {
return err
}
}
}
}
return nil
}
func (game *GameOfLife) ImportState(state *GameState) error {
return game.State.Import(state)
}
func NewGenerationScoreCard(height, width int) *GenerationScoreCard {
genScore := &GenerationScoreCard{}
for i := 0; i < height; i++ {
row := &gameGridRow{}
for j := 0; j < width; j++ {
row.Cols = append(row.Cols, 0)
}
genScore.Rows = append(genScore.Rows, row)
}
return genScore
}
func (genScore *GenerationScoreCard) Calculate(state *GameState) error {
stateHeight, stateWidth := state.Height(), state.Width()
for y := 0; y < stateHeight-1; y++ {
for x := 0; x < stateWidth-1; x++ {
value, err := state.Get(x, y)
if err != nil {
return err
}
if value == 1 {
for yOffset := -1; yOffset < 2; yOffset++ {
for xOffset := -1; xOffset < 2; xOffset++ {
xTarget := x + xOffset
yTarget := y + yOffset
if xTarget < 0 || yTarget < 0 {
continue
}
if xTarget+1 > stateWidth || yTarget+1 > stateWidth {
continue
}
if xTarget == x && yTarget == y {
continue
}
curScore, err := genScore.Get(xTarget, yTarget)
if err != nil {
continue // assume out of bounds, which is stinky
}
err = genScore.Set(xTarget, yTarget, curScore+1)
if err != nil {
return err
}
}
}
}
}
}
return nil
} }