Even better, I guess
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@ -284,7 +284,7 @@ func (state *GameState) String() string {
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for y := 0; y < height; y++ {
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var cells []string
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for x := 0; x < width; x++ {
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stringVal := "Φ"
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stringVal := "■"
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value, err := state.Get(x, y)
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if err != nil {
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@ -292,7 +292,7 @@ func (state *GameState) String() string {
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}
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if value == 1 {
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stringVal = "·"
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stringVal = "□"
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}
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cells = append(cells, stringVal)
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}
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