Sudoku up through chapter 5
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@@ -1,4 +1,4 @@
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#![deny(missing_docs)]
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//////#![deny(missing_docs)]
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//! An Sudoko please.
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@@ -9,6 +9,14 @@ use opengl_graphics::{GlGraphics, OpenGL};
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use piston::event_loop::{EventSettings, Events};
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use piston::{EventLoop, RenderEvent, WindowSettings};
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pub use crate::gameboard::Gameboard;
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pub use crate::gameboard_controller::GameboardController;
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pub use crate::gameboard_view::{GameboardView, GameboardViewSettings};
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mod gameboard;
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mod gameboard_controller;
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mod gameboard_view;
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fn main() {
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let opengl = OpenGL::V3_2;
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let settings = WindowSettings::new("Sudoku", (640, 480))
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@@ -19,12 +27,23 @@ fn main() {
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let mut events = Events::new(EventSettings::new().lazy(true));
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let mut gl = GlGraphics::new(opengl);
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let gameboard = Gameboard::new();
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let mut gameboard_controller = GameboardController::new(gameboard);
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let gameboard_view_settings = GameboardViewSettings::new();
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let gameboard_view = GameboardView::new(gameboard_view_settings);
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while let Some(e) = events.next(&mut window) {
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gameboard_controller.event(
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gameboard_view.settings.position,
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gameboard_view.settings.size,
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&e,
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);
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if let Some(args) = e.render_args() {
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gl.draw(args.viewport(), |c, g| {
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use graphics::clear;
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clear([1.0; 4], g);
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gameboard_view.draw(&gameboard_controller, &c, g);
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})
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}
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}
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