Sudoku up through chapter 5

This commit is contained in:
2022-11-25 12:20:01 -05:00
parent 96f5f85a27
commit 8f38a3b271
4 changed files with 182 additions and 1 deletions

View File

@@ -1,4 +1,4 @@
#![deny(missing_docs)]
//////#![deny(missing_docs)]
//! An Sudoko please.
@@ -9,6 +9,14 @@ use opengl_graphics::{GlGraphics, OpenGL};
use piston::event_loop::{EventSettings, Events};
use piston::{EventLoop, RenderEvent, WindowSettings};
pub use crate::gameboard::Gameboard;
pub use crate::gameboard_controller::GameboardController;
pub use crate::gameboard_view::{GameboardView, GameboardViewSettings};
mod gameboard;
mod gameboard_controller;
mod gameboard_view;
fn main() {
let opengl = OpenGL::V3_2;
let settings = WindowSettings::new("Sudoku", (640, 480))
@@ -19,12 +27,23 @@ fn main() {
let mut events = Events::new(EventSettings::new().lazy(true));
let mut gl = GlGraphics::new(opengl);
let gameboard = Gameboard::new();
let mut gameboard_controller = GameboardController::new(gameboard);
let gameboard_view_settings = GameboardViewSettings::new();
let gameboard_view = GameboardView::new(gameboard_view_settings);
while let Some(e) = events.next(&mut window) {
gameboard_controller.event(
gameboard_view.settings.position,
gameboard_view.settings.size,
&e,
);
if let Some(args) = e.render_args() {
gl.draw(args.viewport(), |c, g| {
use graphics::clear;
clear([1.0; 4], g);
gameboard_view.draw(&gameboard_controller, &c, g);
})
}
}