Playing around with images and drawing

mostly in preparation for doing image stuff in the Conway's Game of Life
implementation.
This commit is contained in:
Dan Buch 2012-12-16 19:58:01 -05:00
parent 3e013ce1a5
commit 8b536de45c
2 changed files with 54 additions and 1 deletions

View File

@ -15,7 +15,8 @@ TARGETS = \
github.com/meatballhat/box-o-sand/gotime/gotour-artifacts/ranges \
github.com/meatballhat/box-o-sand/gotime/gotour-artifacts/selects \
github.com/meatballhat/box-o-sand/gotime/junkdrawer/greppish \
github.com/meatballhat/box-o-sand/gotime/junkdrawer/reflectish
github.com/meatballhat/box-o-sand/gotime/junkdrawer/reflectish \
github.com/meatballhat/box-o-sand/gotime/junkdrawer/randimg
test: build

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@ -0,0 +1,52 @@
package main
import (
"fmt"
"flag"
"image"
"image/color"
"image/draw"
"image/png"
"math/rand"
"os"
"time"
)
var (
outfile = flag.String("o", "randimg.png", "Output PNG file name")
)
func main() {
flag.Parse()
rand.Seed(time.Now().UTC().UnixNano())
out, err := os.Create(*outfile)
if err != nil {
fmt.Fprintf(os.Stderr, "ERROR: %v\n", err)
os.Exit(1)
}
imgRect := image.Rect(0, 0, 200, 200)
img := image.NewGray(imgRect)
draw.Draw(img, img.Bounds(), &image.Uniform{color.White}, image.ZP, draw.Src)
for y := 0; y < 200; y += 10 {
for x := 0; x < 200; x += 10 {
fill := &image.Uniform{color.Black}
if rand.Intn(10) % 2 == 0 {
fill = &image.Uniform{color.White}
}
draw.Draw(img, image.Rect(x, y, x+10, y+10), fill, image.ZP, draw.Src)
}
}
err = png.Encode(out, img)
if err != nil {
fmt.Fprintf(os.Stderr, "ERROR: %v\n", err)
os.Exit(2)
}
fmt.Printf("Wrote random image to \"%s\"\n", *outfile)
os.Exit(0)
}