Adding a bunch of asserts
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23
ex19.c
23
ex19.c
@ -3,11 +3,15 @@
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <assert.h>
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#include "ex19.h"
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int Monster_attack(void *self, int damage)
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{
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assert(self != NULL);
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assert(damage > -1);
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Monster *monster = self;
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printf("You attack %s!\n", monster->_(description));
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@ -25,6 +29,8 @@ int Monster_attack(void *self, int damage)
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int Monster_init(void *self)
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{
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assert(self != NULL);
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Monster *monster = self;
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monster->hit_points = 10;
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return 1;
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@ -39,6 +45,9 @@ Object MonsterProto = {
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void *Room_move(void *self, Direction direction)
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{
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assert(self != NULL);
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assert(direction);
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Room *room = self;
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Room *next = NULL;
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@ -69,6 +78,9 @@ void *Room_move(void *self, Direction direction)
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int Room_attack(void *self, int damage)
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{
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assert(self != NULL);
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assert(damage > -1);
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Room *room = self;
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Monster *monster = room->bad_guy;
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@ -90,6 +102,9 @@ Object RoomProto = {
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void *Map_move(void *self, Direction direction)
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{
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assert(self != NULL);
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assert(direction);
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Map *map = self;
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Room *location = map->location;
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Room *next = NULL;
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@ -106,6 +121,9 @@ void *Map_move(void *self, Direction direction)
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int Map_attack(void *self, int damage)
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{
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assert(self != NULL);
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assert(damage > -1);
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Map *map = self;
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Room *location = map->location;
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@ -115,6 +133,8 @@ int Map_attack(void *self, int damage)
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int Map_init(void *self)
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{
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assert(self != NULL);
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Map *map = self;
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// make some rooms for a small map
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@ -156,12 +176,13 @@ int process_input(Map *game)
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printf("\n> ");
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char ch = getchar();
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assert(ch != EOF);
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getchar(); // eat ENTER
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int damage = rand() % 4;
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switch(ch) {
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case -1:
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case EOF:
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printf("Giving up? You suck.\n");
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return 0;
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break;
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15
object.c
15
object.c
@ -7,6 +7,8 @@
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void Object_destroy(void *self)
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{
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assert(self != NULL);
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Object *obj = self;
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if(obj) {
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@ -18,6 +20,8 @@ void Object_destroy(void *self)
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void Object_describe(void *self)
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{
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assert(self != NULL);
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Object *obj = self;
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printf("%s\n", obj->description);
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}
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@ -25,6 +29,8 @@ void Object_describe(void *self)
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int Object_init(void *self)
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{
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assert(self != NULL);
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// do nothing really
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return 1;
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}
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@ -32,6 +38,9 @@ int Object_init(void *self)
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void *Object_move(void *self, Direction direction)
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{
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assert(self != NULL);
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assert(direction);
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printf("You can't go that direction.\n");
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return NULL;
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}
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@ -39,6 +48,9 @@ void *Object_move(void *self, Direction direction)
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int Object_attack(void *self, int damage)
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{
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assert(self != NULL);
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assert(damage);
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printf("You can't attack that.\n");
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return 0;
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}
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@ -46,7 +58,9 @@ int Object_attack(void *self, int damage)
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void *Object_new(size_t size, Object proto, char *description)
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{
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assert(size);
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assert(description != NULL);
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// setup the default functions in case they aren't set
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if(!proto.init) proto.init = Object_init;
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if(!proto.describe) proto.describe = Object_describe;
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@ -62,6 +76,7 @@ void *Object_new(size_t size, Object proto, char *description)
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// copy the description over
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el->description = strdup(description);
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assert(el->description != NULL);
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// initialize it with whatever init we were given
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if(!el->init(el)) {
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