Beginning of sudoku chapter 7 with SDM loading
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piston-tutorials/sudoku/assets/FiraSans-Regular.ttf
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piston-tutorials/sudoku/assets/FiraSans-Regular.ttf
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piston-tutorials/sudoku/assets/LICENSE
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piston-tutorials/sudoku/assets/LICENSE
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Copyright (c) 2014, Mozilla Foundation https://mozilla.org/
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with Reserved Font Name Fira Sans.
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Copyright (c) 2014, Mozilla Foundation https://mozilla.org/
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with Reserved Font Name Fira Mono.
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Copyright (c) 2014, Telefonica S.A.
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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@ -2,6 +2,7 @@
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const SIZE: usize = 9;
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const SIZE: usize = 9;
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#[derive(Debug, PartialEq)]
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pub struct Gameboard {
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pub struct Gameboard {
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pub cells: [[u8; SIZE]; SIZE],
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pub cells: [[u8; SIZE]; SIZE],
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}
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}
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@ -12,4 +13,68 @@ impl Gameboard {
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cells: [[0; SIZE]; SIZE],
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cells: [[0; SIZE]; SIZE],
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}
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}
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}
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}
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pub fn char(&self, ind: [usize; 2]) -> Option<char> {
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Some(match self.cells[ind[1]][ind[0]] {
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1 => '1',
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2 => '2',
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3 => '3',
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4 => '4',
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5 => '5',
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6 => '6',
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7 => '7',
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8 => '8',
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9 => '9',
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_ => return None,
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})
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}
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pub fn set(&mut self, ind: [usize; 2], val: u8) {
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self.cells[ind[1]][ind[0]] = val;
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}
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pub fn load_sdm(filename: &str) -> Self {
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use std::fs::read_to_string;
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let data = read_to_string(filename).expect("failed to read SDM file");
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let mut cells = [[0; SIZE]; SIZE];
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let mut row = 0;
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let mut col = 0;
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for c in data.chars() {
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if col == SIZE {
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col = 0;
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row += 1;
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}
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if let Some(d) = c.to_digit(10) {
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cells[row][col] = d as u8;
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col += 1;
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}
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}
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Self { cells }
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn load_sdm() {
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let got = Gameboard::load_sdm("static/puzzle.sdm");
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let want = Gameboard {
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cells: [
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[0, 1, 6, 4, 0, 0, 0, 0, 0],
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[2, 0, 0, 0, 0, 9, 0, 0, 0],
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[4, 0, 0, 0, 0, 0, 0, 6, 2],
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[0, 7, 0, 2, 3, 0, 1, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 3],
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[0, 0, 3, 0, 8, 7, 0, 4, 0],
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[9, 6, 0, 0, 0, 0, 0, 0, 5],
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[0, 0, 0, 8, 0, 0, 0, 0, 7],
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[0, 0, 0, 0, 0, 6, 8, 2, 0],
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],
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};
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assert_eq!(got, want);
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}
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}
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}
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@ -20,7 +20,7 @@ impl GameboardController {
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}
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}
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pub fn event<E: GenericEvent>(&mut self, pos: [f64; 2], size: f64, e: &E) {
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pub fn event<E: GenericEvent>(&mut self, pos: [f64; 2], size: f64, e: &E) {
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use piston::input::{Button, MouseButton};
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use piston::input::{Button, Key, MouseButton};
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if let Some(pos) = e.mouse_cursor_args() {
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if let Some(pos) = e.mouse_cursor_args() {
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self.cursor_pos = pos;
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self.cursor_pos = pos;
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@ -36,5 +36,22 @@ impl GameboardController {
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self.selected_cell = Some([cell_x, cell_y]);
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self.selected_cell = Some([cell_x, cell_y]);
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}
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}
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}
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}
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if let Some(Button::Keyboard(key)) = e.press_args() {
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if let Some(ind) = self.selected_cell {
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match key {
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Key::D1 => self.gameboard.set(ind, 1),
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Key::D2 => self.gameboard.set(ind, 2),
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Key::D3 => self.gameboard.set(ind, 3),
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Key::D4 => self.gameboard.set(ind, 4),
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Key::D5 => self.gameboard.set(ind, 5),
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Key::D6 => self.gameboard.set(ind, 6),
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Key::D7 => self.gameboard.set(ind, 7),
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Key::D8 => self.gameboard.set(ind, 8),
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Key::D9 => self.gameboard.set(ind, 9),
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_ => {}
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}
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}
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}
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}
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}
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}
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}
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//! Gameboard view.
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//! Gameboard view.
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use graphics::character::CharacterCache;
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use graphics::types::Color;
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use graphics::types::Color;
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use graphics::{Context, Graphics};
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use graphics::{Context, Graphics};
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pub section_edge_radius: f64,
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pub section_edge_radius: f64,
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pub cell_edge_radius: f64,
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pub cell_edge_radius: f64,
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pub selected_cell_background_color: Color,
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pub selected_cell_background_color: Color,
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pub text_color: Color,
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}
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}
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impl GameboardViewSettings {
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impl GameboardViewSettings {
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section_edge_radius: 2.0,
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section_edge_radius: 2.0,
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cell_edge_radius: 1.0,
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cell_edge_radius: 1.0,
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selected_cell_background_color: [0.9, 0.9, 1.0, 1.0],
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selected_cell_background_color: [0.9, 0.9, 1.0, 1.0],
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text_color: [0.0, 0.0, 0.1, 1.0],
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}
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}
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}
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}
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}
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}
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GameboardView { settings: settings }
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GameboardView { settings: settings }
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}
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}
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pub fn draw<G: Graphics>(&self, controller: &GameboardController, c: &Context, g: &mut G) {
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pub fn draw<G: Graphics, C>(
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use graphics::{Line, Rectangle};
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&self,
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controller: &GameboardController,
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glyphs: &mut C,
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c: &Context,
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g: &mut G,
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) where
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C: CharacterCache<Texture = G::Texture>,
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{
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use graphics::{Image, Line, Rectangle, Transformed};
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let ref settings = self.settings;
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let ref settings = self.settings;
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let board_rect = [
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let board_rect = [
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);
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);
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}
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}
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let text_image = Image::new_color(settings.text_color);
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let cell_size = settings.size / 9.0;
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for j in 0..9 {
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for i in 0..9 {
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if let Some(ch) = controller.gameboard.char([i, j]) {
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let pos = [
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settings.position[0] + i as f64 * cell_size + 15.0,
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settings.position[1] + j as f64 * cell_size + 34.0,
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];
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if let Ok(character) = glyphs.character(34, ch) {
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let ch_x = pos[0] + character.left();
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let ch_y = pos[1] - character.top();
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let text_image = text_image.src_rect([
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character.atlas_offset[0],
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character.atlas_offset[1],
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character.atlas_size[0],
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character.atlas_size[1],
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]);
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text_image.draw(
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character.texture,
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&c.draw_state,
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c.transform.trans(ch_x, ch_y),
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g,
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);
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}
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}
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}
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}
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let cell_edge = Line::new(settings.cell_edge_color, settings.cell_edge_radius);
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let cell_edge = Line::new(settings.cell_edge_color, settings.cell_edge_radius);
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let section_edge = Line::new(settings.section_edge_color, settings.section_edge_radius);
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let section_edge = Line::new(settings.section_edge_color, settings.section_edge_radius);
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extern crate glutin_window;
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extern crate glutin_window;
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use glutin_window::GlutinWindow;
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use glutin_window::GlutinWindow;
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use opengl_graphics::{GlGraphics, OpenGL};
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use opengl_graphics::{Filter, GlGraphics, GlyphCache, OpenGL, TextureSettings};
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use piston::event_loop::{EventSettings, Events};
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use piston::event_loop::{EventSettings, Events};
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use piston::{EventLoop, RenderEvent, WindowSettings};
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use piston::{EventLoop, RenderEvent, WindowSettings};
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let gameboard_view_settings = GameboardViewSettings::new();
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let gameboard_view_settings = GameboardViewSettings::new();
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let gameboard_view = GameboardView::new(gameboard_view_settings);
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let gameboard_view = GameboardView::new(gameboard_view_settings);
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let texture_settings = TextureSettings::new().filter(Filter::Nearest);
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let ref mut glyphs = GlyphCache::new("assets/FiraSans-Regular.ttf", (), texture_settings)
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.expect("Could not load font");
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while let Some(e) = events.next(&mut window) {
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while let Some(e) = events.next(&mut window) {
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gameboard_controller.event(
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gameboard_controller.event(
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gameboard_view.settings.position,
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gameboard_view.settings.position,
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use graphics::clear;
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use graphics::clear;
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clear([1.0; 4], g);
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clear([1.0; 4], g);
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gameboard_view.draw(&gameboard_controller, &c, g);
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gameboard_view.draw(&gameboard_controller, glyphs, &c, g);
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})
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})
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}
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}
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}
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}
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1
piston-tutorials/sudoku/static/puzzle.sdm
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1
piston-tutorials/sudoku/static/puzzle.sdm
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016400000200009000400000062070230100100000003003087040960000005000800007000006820
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