Beginning of sudoku chapter 7 with SDM loading
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
|
||||
const SIZE: usize = 9;
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub struct Gameboard {
|
||||
pub cells: [[u8; SIZE]; SIZE],
|
||||
}
|
||||
@@ -12,4 +13,68 @@ impl Gameboard {
|
||||
cells: [[0; SIZE]; SIZE],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn char(&self, ind: [usize; 2]) -> Option<char> {
|
||||
Some(match self.cells[ind[1]][ind[0]] {
|
||||
1 => '1',
|
||||
2 => '2',
|
||||
3 => '3',
|
||||
4 => '4',
|
||||
5 => '5',
|
||||
6 => '6',
|
||||
7 => '7',
|
||||
8 => '8',
|
||||
9 => '9',
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn set(&mut self, ind: [usize; 2], val: u8) {
|
||||
self.cells[ind[1]][ind[0]] = val;
|
||||
}
|
||||
|
||||
pub fn load_sdm(filename: &str) -> Self {
|
||||
use std::fs::read_to_string;
|
||||
|
||||
let data = read_to_string(filename).expect("failed to read SDM file");
|
||||
let mut cells = [[0; SIZE]; SIZE];
|
||||
let mut row = 0;
|
||||
let mut col = 0;
|
||||
for c in data.chars() {
|
||||
if col == SIZE {
|
||||
col = 0;
|
||||
row += 1;
|
||||
}
|
||||
if let Some(d) = c.to_digit(10) {
|
||||
cells[row][col] = d as u8;
|
||||
col += 1;
|
||||
}
|
||||
}
|
||||
|
||||
Self { cells }
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn load_sdm() {
|
||||
let got = Gameboard::load_sdm("static/puzzle.sdm");
|
||||
let want = Gameboard {
|
||||
cells: [
|
||||
[0, 1, 6, 4, 0, 0, 0, 0, 0],
|
||||
[2, 0, 0, 0, 0, 9, 0, 0, 0],
|
||||
[4, 0, 0, 0, 0, 0, 0, 6, 2],
|
||||
[0, 7, 0, 2, 3, 0, 1, 0, 0],
|
||||
[1, 0, 0, 0, 0, 0, 0, 0, 3],
|
||||
[0, 0, 3, 0, 8, 7, 0, 4, 0],
|
||||
[9, 6, 0, 0, 0, 0, 0, 0, 5],
|
||||
[0, 0, 0, 8, 0, 0, 0, 0, 7],
|
||||
[0, 0, 0, 0, 0, 6, 8, 2, 0],
|
||||
],
|
||||
};
|
||||
assert_eq!(got, want);
|
||||
}
|
||||
}
|
||||
|
@@ -20,7 +20,7 @@ impl GameboardController {
|
||||
}
|
||||
|
||||
pub fn event<E: GenericEvent>(&mut self, pos: [f64; 2], size: f64, e: &E) {
|
||||
use piston::input::{Button, MouseButton};
|
||||
use piston::input::{Button, Key, MouseButton};
|
||||
|
||||
if let Some(pos) = e.mouse_cursor_args() {
|
||||
self.cursor_pos = pos;
|
||||
@@ -36,5 +36,22 @@ impl GameboardController {
|
||||
self.selected_cell = Some([cell_x, cell_y]);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(Button::Keyboard(key)) = e.press_args() {
|
||||
if let Some(ind) = self.selected_cell {
|
||||
match key {
|
||||
Key::D1 => self.gameboard.set(ind, 1),
|
||||
Key::D2 => self.gameboard.set(ind, 2),
|
||||
Key::D3 => self.gameboard.set(ind, 3),
|
||||
Key::D4 => self.gameboard.set(ind, 4),
|
||||
Key::D5 => self.gameboard.set(ind, 5),
|
||||
Key::D6 => self.gameboard.set(ind, 6),
|
||||
Key::D7 => self.gameboard.set(ind, 7),
|
||||
Key::D8 => self.gameboard.set(ind, 8),
|
||||
Key::D9 => self.gameboard.set(ind, 9),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,6 @@
|
||||
//! Gameboard view.
|
||||
|
||||
use graphics::character::CharacterCache;
|
||||
use graphics::types::Color;
|
||||
use graphics::{Context, Graphics};
|
||||
|
||||
@@ -17,6 +18,7 @@ pub struct GameboardViewSettings {
|
||||
pub section_edge_radius: f64,
|
||||
pub cell_edge_radius: f64,
|
||||
pub selected_cell_background_color: Color,
|
||||
pub text_color: Color,
|
||||
}
|
||||
|
||||
impl GameboardViewSettings {
|
||||
@@ -33,6 +35,7 @@ impl GameboardViewSettings {
|
||||
section_edge_radius: 2.0,
|
||||
cell_edge_radius: 1.0,
|
||||
selected_cell_background_color: [0.9, 0.9, 1.0, 1.0],
|
||||
text_color: [0.0, 0.0, 0.1, 1.0],
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,8 +49,16 @@ impl GameboardView {
|
||||
GameboardView { settings: settings }
|
||||
}
|
||||
|
||||
pub fn draw<G: Graphics>(&self, controller: &GameboardController, c: &Context, g: &mut G) {
|
||||
use graphics::{Line, Rectangle};
|
||||
pub fn draw<G: Graphics, C>(
|
||||
&self,
|
||||
controller: &GameboardController,
|
||||
glyphs: &mut C,
|
||||
c: &Context,
|
||||
g: &mut G,
|
||||
) where
|
||||
C: CharacterCache<Texture = G::Texture>,
|
||||
{
|
||||
use graphics::{Image, Line, Rectangle, Transformed};
|
||||
|
||||
let ref settings = self.settings;
|
||||
let board_rect = [
|
||||
@@ -76,6 +87,37 @@ impl GameboardView {
|
||||
);
|
||||
}
|
||||
|
||||
let text_image = Image::new_color(settings.text_color);
|
||||
let cell_size = settings.size / 9.0;
|
||||
|
||||
for j in 0..9 {
|
||||
for i in 0..9 {
|
||||
if let Some(ch) = controller.gameboard.char([i, j]) {
|
||||
let pos = [
|
||||
settings.position[0] + i as f64 * cell_size + 15.0,
|
||||
settings.position[1] + j as f64 * cell_size + 34.0,
|
||||
];
|
||||
|
||||
if let Ok(character) = glyphs.character(34, ch) {
|
||||
let ch_x = pos[0] + character.left();
|
||||
let ch_y = pos[1] - character.top();
|
||||
let text_image = text_image.src_rect([
|
||||
character.atlas_offset[0],
|
||||
character.atlas_offset[1],
|
||||
character.atlas_size[0],
|
||||
character.atlas_size[1],
|
||||
]);
|
||||
text_image.draw(
|
||||
character.texture,
|
||||
&c.draw_state,
|
||||
c.transform.trans(ch_x, ch_y),
|
||||
g,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let cell_edge = Line::new(settings.cell_edge_color, settings.cell_edge_radius);
|
||||
let section_edge = Line::new(settings.section_edge_color, settings.section_edge_radius);
|
||||
|
||||
|
@@ -5,7 +5,7 @@
|
||||
extern crate glutin_window;
|
||||
|
||||
use glutin_window::GlutinWindow;
|
||||
use opengl_graphics::{GlGraphics, OpenGL};
|
||||
use opengl_graphics::{Filter, GlGraphics, GlyphCache, OpenGL, TextureSettings};
|
||||
use piston::event_loop::{EventSettings, Events};
|
||||
use piston::{EventLoop, RenderEvent, WindowSettings};
|
||||
|
||||
@@ -32,6 +32,10 @@ fn main() {
|
||||
let gameboard_view_settings = GameboardViewSettings::new();
|
||||
let gameboard_view = GameboardView::new(gameboard_view_settings);
|
||||
|
||||
let texture_settings = TextureSettings::new().filter(Filter::Nearest);
|
||||
let ref mut glyphs = GlyphCache::new("assets/FiraSans-Regular.ttf", (), texture_settings)
|
||||
.expect("Could not load font");
|
||||
|
||||
while let Some(e) = events.next(&mut window) {
|
||||
gameboard_controller.event(
|
||||
gameboard_view.settings.position,
|
||||
@@ -43,7 +47,7 @@ fn main() {
|
||||
use graphics::clear;
|
||||
|
||||
clear([1.0; 4], g);
|
||||
gameboard_view.draw(&gameboard_controller, &c, g);
|
||||
gameboard_view.draw(&gameboard_controller, glyphs, &c, g);
|
||||
})
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user