seeing if there are any idiosynchracies involved with C# <-> Ruby socket communication
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MarcoPoloClient", "MarcoPoloClient\MarcoPoloClient.csproj", "{6728C605-D295-48C7-8634-C9D06A3325F0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6728C605-D295-48C7-8634-C9D06A3325F0}.Debug|x86.ActiveCfg = Debug|x86
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{6728C605-D295-48C7-8634-C9D06A3325F0}.Debug|x86.Build.0 = Debug|x86
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{6728C605-D295-48C7-8634-C9D06A3325F0}.Release|x86.ActiveCfg = Release|x86
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{6728C605-D295-48C7-8634-C9D06A3325F0}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = MarcoPoloClient\MarcoPoloClient.csproj
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EndGlobalSection
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EndGlobal
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1
ruby-sockets/marco-polo/cs/MarcoPoloClient/MarcoPoloClient/.gitignore
vendored
Normal file
1
ruby-sockets/marco-polo/cs/MarcoPoloClient/MarcoPoloClient/.gitignore
vendored
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/bin/
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("MarcoPoloClient")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("me")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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using System;
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using System.Net.Sockets;
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using System.Net;
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using System.Threading;
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using System.Text;
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namespace MarcoPoloClient
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{
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class MainClass
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{
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const int MARCO_POLO_PORT = 22000;
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const string MARCO_POLO_SERVER = "127.0.0.1";
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public static void Main (string[] args)
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{
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SocketClient client = new SocketClient();
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string result = client.Connect(MARCO_POLO_SERVER, MARCO_POLO_PORT);
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result = client.Send("polo doreen 25 75\n");
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Console.WriteLine(String.Format("'polo' got back: '{0}'", result));
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string response = client.Receive();
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Console.WriteLine(String.Format("'polo' response: '{0}'", response));
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client.Close();
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{6728C605-D295-48C7-8634-C9D06A3325F0}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>MarcoPoloClient</RootNamespace>
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<AssemblyName>MarcoPoloClient</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<Externalconsole>true</Externalconsole>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<Externalconsole>true</Externalconsole>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="AssemblyInfo.cs" />
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<Compile Include="SocketClient.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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using System;
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using System.Net.Sockets;
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using System.Net;
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using System.Threading;
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using System.Text;
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namespace MarcoPoloClient
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{
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public class SocketClient
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{
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Socket _socket = null;
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static ManualResetEvent _clientDone = new ManualResetEvent (false);
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const int TIMEOUT_MILLISECONDS = 5000;
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const int MAX_BUFFER_SIZE = 2048;
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public SocketClient ()
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{
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}
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public string Connect (string hostName, int portNumber)
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{
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string result = string.Empty;
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DnsEndPoint hostEntry = new DnsEndPoint (hostName, portNumber);
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_socket = new Socket (
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AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp
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);
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SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs ();
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socketEventArg.RemoteEndPoint = hostEntry;
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socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs> (delegate(object s, SocketAsyncEventArgs e)
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{
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result = e.SocketError.ToString ();
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_clientDone.Set ();
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});
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_clientDone.Reset ();
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_socket.ConnectAsync (socketEventArg);
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_clientDone.WaitOne (TIMEOUT_MILLISECONDS);
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return result;
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}
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public string Send (string data)
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{
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string response = "Operation Timeout";
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if (_socket != null) {
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SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs ();
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socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;
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socketEventArg.UserToken = null;
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socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs> (delegate(object s, SocketAsyncEventArgs e)
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{
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response = e.SocketError.ToString ();
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_clientDone.Set ();
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});
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byte[] payload = Encoding.UTF8.GetBytes (data);
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socketEventArg.SetBuffer (payload, 0, payload.Length);
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_clientDone.Reset ();
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_socket.SendAsync (socketEventArg);
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_clientDone.WaitOne (TIMEOUT_MILLISECONDS);
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} else {
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response = "Socket is not initialized";
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}
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return response;
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}
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public string Receive ()
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{
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string response = "Operation Timeout";
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if (_socket != null) {
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SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs ();
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socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;
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socketEventArg.SetBuffer (new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE);
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socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs> (delegate(object s, SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success) {
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response = Encoding.UTF8.GetString (e.Buffer, e.Offset, e.BytesTransferred);
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response = response.Trim ('\0');
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} else {
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response = e.SocketError.ToString ();
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}
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_clientDone.Set ();
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});
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_clientDone.Reset ();
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_socket.ReceiveAsync (socketEventArg);
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_clientDone.WaitOne (TIMEOUT_MILLISECONDS);
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} else {
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response = "Socket is not initialized";
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}
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return response;
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}
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public void Close ()
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{
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if (_socket != null) {
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_socket.Close ();
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}
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}
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}
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}
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