Futzing around more with drawing API

including implementation of `Rectangle(...)` and supporting methods,
making `Draw()` a method of `Canvas`, other crap.
cat-town
Dan Buch 12 years ago
parent d009f8b70d
commit 71ab8b249d

@ -1,31 +1,131 @@
package algs4
import (
"errors"
"fmt"
"image"
"image/draw"
"math"
"os"
"code.google.com/p/x-go-binding/ui"
"code.google.com/p/x-go-binding/ui/x11"
)
var (
DefaultCanvas = NewCanvas(512, 512)
DefaultCanvas, DefaultCanvasError = NewCanvas(512, 512,
float64(0.0), float64(1.0), float64(0.0), float64(1.0))
halfWidthNegativeError = errors.New("half width can't be negative")
halfHeightNegativeError = errors.New("half height can't be negative")
)
func init() {
if DefaultCanvasError != nil {
fmt.Fprintf(os.Stderr,
"Failed to initialize DefaultCanvas: %v\n", DefaultCanvasError)
panic(DefaultCanvasError)
}
}
type Canvas struct {
Height int
Width int
Xmin float64
Xmax float64
Ymin float64
Ymax float64
img *image.RGBA
window ui.Window
}
func NewCanvas(height, width int) *Canvas {
return &Canvas{
func NewCanvas(height, width int, xmin, xmax, ymin, ymax float64) (*Canvas, error) {
window, err := x11.NewWindow()
if err != nil {
return nil, err
}
canvas := &Canvas{
Height: height,
Width: width,
Xmin: xmin,
Xmax: xmax,
Ymin: ymin,
Ymax: ymax,
img: image.NewRGBA(image.Rect(0, 0, height, width)),
window: window,
}
return canvas, nil
}
func (me *Canvas) Image() *image.RGBA {
return me.img
}
func (me *Canvas) Rectangle(x, y, halfWidth, halfHeight float64) {
return
func (me *Canvas) Bounds() image.Rectangle {
return me.img.Bounds()
}
func (me *Canvas) Rectangle(x, y, halfWidth, halfHeight float64) error {
if halfWidth < 0 {
return halfWidthNegativeError
}
if halfHeight < 0 {
return halfHeightNegativeError
}
f2 := float64(2.0)
xs := me.scaleX(x)
ys := me.scaleY(y)
ws := me.factorX(f2 * halfWidth)
hs := me.factorY(f2 * halfHeight)
if ws <= 1 && hs <= 1 {
return me.Pixel(x, y)
}
draw.Draw(me.img, image.Rect(int(xs-ws/f2), int(ys-hs/f2), int(ws), int(hs)),
&image.Uniform{image.White}, image.ZP, draw.Src)
return nil
}
func (me *Canvas) Pixel(x, y float64) error {
return nil
}
func (me *Canvas) Draw() error {
draw.Draw(me.window.Screen(), me.window.Screen().Bounds(), me.img, image.ZP, draw.Src)
me.window.FlushImage()
for evt := range me.window.EventChan() {
switch evt := evt.(type) {
case ui.KeyEvent:
if evt.Key == ' ' {
return nil
}
}
}
return nil
}
func (me *Canvas) scaleX(x float64) float64 {
return float64(me.Width) * (x - me.Xmin) / (me.Xmax - me.Xmin)
}
func (me *Canvas) scaleY(y float64) float64 {
return float64(me.Height) * (me.Ymax - y) / (me.Ymax - me.Ymin)
}
func (me *Canvas) factorX(w float64) float64 {
return w * float64(me.Width) / math.Abs(me.Xmax-me.Xmin)
}
func (me *Canvas) factorY(h float64) float64 {
return h * float64(me.Height) / math.Abs(me.Ymax-me.Ymin)
}

@ -1,35 +1,5 @@
package algs4
import (
"errors"
"image"
"image/draw"
"code.google.com/p/x-go-binding/ui"
"code.google.com/p/x-go-binding/ui/x11"
)
func Draw() error {
img := DefaultCanvas.Image()
if img == nil {
return errors.New("DefaultCanvas's image is nil!")
}
w, err := x11.NewWindow()
if err != nil {
return err
}
draw.Draw(w.Screen(), w.Screen().Bounds(), img, image.ZP, draw.Src)
w.FlushImage()
for evt := range w.EventChan() {
switch evt := evt.(type) {
case ui.KeyEvent:
if evt.Key == ' ' {
return nil
}
}
}
return nil
return DefaultCanvas.Draw()
}

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