Piston tutorial getting started woop!

cat-town
Dan Buch 1 year ago
parent 30ed115ed0
commit 6cf80e09b1
Signed by: meatballhat
GPG Key ID: A12F782281063434

File diff suppressed because it is too large Load Diff

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[package]
name = "spinning-square"
version = "0.1.0"
authors = [
"Dan Buch <dan@meatballhat.com>",
"TyOverby <ty@pre-alpha.com>",
"Nikita Pekin <contact@nikitapek.in>"
]
[[bin]]
name = "spinning-square"
[dependencies]
piston = "0.53.0"
piston2d-graphics = "0.43.0"
pistoncore-glutin_window = "0.70.1"
piston2d-opengl_graphics = "0.82.0"

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extern crate glutin_window;
extern crate graphics;
extern crate opengl_graphics;
extern crate piston;
use glutin_window::GlutinWindow as Window;
use opengl_graphics::{GlGraphics, OpenGL};
use piston::event_loop::{EventSettings, Events};
use piston::input::{RenderArgs, RenderEvent, UpdateArgs, UpdateEvent};
use piston::window::WindowSettings;
pub struct App {
gl: GlGraphics,
rotation: f64,
}
impl App {
fn render(&mut self, args: &RenderArgs) {
use graphics::*;
const GREEN: [f32; 4] = [0.0, 1.0, 0.0, 1.0];
const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
let square = rectangle::square(0.0, 0.0, 50.0);
let rotation = self.rotation;
let (x, y) = (args.window_size[0] / 2.0, args.window_size[1] / 2.0);
self.gl.draw(args.viewport(), |c, gl| {
clear(GREEN, gl);
let transform = c
.transform
.trans(x, y)
.rot_rad(rotation)
.trans(-25.0, -25.0);
rectangle(RED, square, transform, gl);
})
}
fn update(&mut self, args: &UpdateArgs) {
self.rotation += 2.0 * args.dt;
}
}
fn main() {
let opengl = OpenGL::V3_2;
let mut window: Window = WindowSettings::new("spinning-square", [200, 200])
.graphics_api(opengl)
.exit_on_esc(true)
.build()
.unwrap();
let mut app = App {
gl: GlGraphics::new(opengl),
rotation: 0.0,
};
let mut events = Events::new(EventSettings::new());
while let Some(e) = events.next(&mut window) {
if let Some(args) = e.render_args() {
app.render(&args);
}
if let Some(args) = e.update_args() {
app.update(&args);
}
}
}
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