Serving random state images, now need to tackle state transfer
This commit is contained in:
parent
8b536de45c
commit
6818d0ee01
@ -1,8 +1,14 @@
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package conway_test
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import (
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"bytes"
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"encoding/base64"
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"encoding/json"
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"fmt"
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"image/png"
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"math/rand"
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"net/http"
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"regexp"
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"strings"
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"testing"
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)
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@ -104,7 +110,24 @@ func TestGameOfLifeCanDisplayItselfAsAString(t *testing.T) {
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}
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func TestGameOfLifeCanDisplayItselfAsAnImage(t *testing.T) {
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t.Fail()
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game := newTestGameOfLife()
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img, err := game.Image(1, 1)
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if err != nil {
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t.Error(err)
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return
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}
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bounds := img.Bounds()
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if bounds.Max.Y < 16 {
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t.Errorf("image.Max.Y < 16!: %d", bounds.Max.Y)
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return
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}
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if bounds.Max.X < 16 {
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t.Errorf("image.Max.X < 16!: %d", bounds.Max.X)
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return
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}
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}
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func TestNewGameOfLifeHasCorrectDimensions(t *testing.T) {
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@ -416,3 +439,128 @@ func TestGameStateCoordsAreNeverOutOfBounds(t *testing.T) {
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t.Errorf("(%d, %d) != %d: %d", oobX, oobY, newVal, cell.Value)
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}
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}
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type testResponseWriter struct {
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Status int
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Headers http.Header
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Body []byte
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}
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func (w *testResponseWriter) WriteHeader(status int) {
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w.Status = status
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}
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func (w *testResponseWriter) Header() http.Header {
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return w.Headers
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}
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func (w *testResponseWriter) Write(bytes []byte) (int, error) {
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w.Body = append(w.Body, bytes[:]...)
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return len(bytes), nil
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}
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func newTestResponseWriter() *testResponseWriter {
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return &testResponseWriter{
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Body: []byte(""),
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Headers: make(map[string][]string),
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}
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}
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func TestHandleWebGameRootReturnsIndexPageForGET(t *testing.T) {
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req, err := http.NewRequest("GET", "http://localhost:9775/", nil)
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if err != nil {
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t.Error(err)
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return
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}
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w := newTestResponseWriter()
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HandleWebGameRoot(w, req)
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if w.Status != http.StatusOK {
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t.Fail()
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return
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}
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matched, err := regexp.MatchString("<h1>Conway's Game of Life</h1>", string(w.Body))
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if err != nil {
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t.Error(err)
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return
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}
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if !matched {
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t.Fail()
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return
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}
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}
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func TestHandleWebGameRootReturns405ForNonGET(t *testing.T) {
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req, err := http.NewRequest("OPTIONS", "http://localhost:9775/", nil)
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if err != nil {
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t.Error(err)
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return
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}
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w := newTestResponseWriter()
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HandleWebGameRoot(w, req)
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if w.Status != http.StatusMethodNotAllowed {
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t.Fail()
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return
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}
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matched, err := regexp.MatchString("Nope", string(w.Body))
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if err != nil {
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t.Error(err)
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return
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}
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if !matched {
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t.Fail()
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return
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}
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}
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func TestHandleWebGameStateForGET(t *testing.T) {
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req, err := http.NewRequest("GET", "http://localhost:9775/state.png?random=1", nil)
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if err != nil {
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t.Error(err)
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return
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}
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w := newTestResponseWriter()
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HandleWebGameState(w, req)
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if w.Status != http.StatusOK {
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t.Errorf("status != %d: %d", http.StatusOK, w.Status)
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return
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}
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webState := &WebGameState{}
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err = json.Unmarshal(w.Body, webState)
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if err != nil {
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t.Error(err)
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return
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}
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imgB64 := []byte(webState.Img)
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imgBytes := make([]byte, len(imgB64))
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_, err = base64.StdEncoding.Decode(imgBytes, imgB64)
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if err != nil {
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t.Error(err)
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return
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}
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img, err := png.Decode(bytes.NewBuffer(imgBytes))
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if err != nil {
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t.Error(err)
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return
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}
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bounds := img.Bounds()
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if bounds.Max.Y < 80 || bounds.Max.X < 80 {
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t.Errorf("Image has incorrect bounds: %+v", bounds)
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return
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}
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}
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@ -11,10 +11,12 @@ import (
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)
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var (
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height = flag.Int("height", 40, "Game height")
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width = flag.Int("width", 80, "Game width")
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mutate = flag.Bool("mutate", false, "Mutate every other generation")
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web = flag.Bool("web", false, "Run server for web-based game")
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height = flag.Int("height", 40, "Game height")
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width = flag.Int("width", 80, "Game width")
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mutate = flag.Bool("mutate", false, "Mutate every other generation")
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web = flag.Bool("web", false, "Run a web-based game.")
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addr = flag.String("addr", ":9775",
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"Address for server of web-based game (ignored if running a console game.)")
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sleepMs = flag.Int("sleep.ms", 200,
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"Millisecond sleep interval per generation")
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)
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@ -28,7 +30,7 @@ func main() {
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)
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if *web {
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retCode, err = RunWebGame(*height, *width, *sleepMs, *mutate)
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retCode, err = RunWebGame(*addr, *height, *width, *sleepMs, *mutate)
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if err != nil {
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fmt.Fprintf(os.Stderr, "ERROR: %v\n", err)
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}
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@ -102,7 +102,7 @@ func (game *GameOfLife) String() string {
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return fmt.Sprintf("%s\n", game.State)
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}
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func (game *GameOfLife) Image(xMult, yMult int) (*image.Gray16, error) {
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func (game *GameOfLife) Image(xMult, yMult int) (*image.Gray, error) {
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return game.State.Image(xMult, yMult)
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}
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@ -5,6 +5,8 @@ import (
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"errors"
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"math"
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"math/rand"
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"strings"
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@ -16,18 +18,18 @@ const (
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)
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type GameStateCell struct {
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Value int
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X int
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Y int
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Value int `json:"value"`
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X int `json:"x"`
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Y int `json:"y"`
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}
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type GameStateRow struct {
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Y int
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Cells []*GameStateCell
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Y int `json:"y"`
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Cells []*GameStateCell `json:"cells"`
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}
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type GameState struct {
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Rows []*GameStateRow
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Rows []*GameStateRow `json:"rows"`
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}
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func NewGameState(height, width int) *GameState {
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@ -175,6 +177,29 @@ func (state *GameState) String() string {
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return strings.Join(rows, "\n")
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}
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func (state *GameState) Image(xMult, yMult int) (*image.Gray16, error) {
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return nil, errors.New("Not implemented!")
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func (state *GameState) Image(xMult, yMult int) (*image.Gray, error) {
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img := image.NewGray(image.Rect(0, 0, state.Height()*xMult, state.Width()*yMult))
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draw.Draw(img, img.Bounds(), &image.Uniform{color.Gray16{0xff}},
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image.ZP, draw.Src)
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cells, err := state.Cells()
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if err != nil {
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return nil, err
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}
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black := &image.Uniform{color.Black}
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white := &image.Uniform{color.White}
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for cell := range cells {
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color := white
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if cell.Value == 1 {
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color = black
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}
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square := image.Rect(cell.X*xMult, cell.Y*yMult,
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(cell.X*xMult)+xMult, (cell.Y*yMult)+yMult)
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draw.Draw(img, square, color, image.ZP, draw.Src)
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}
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return img, nil
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}
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209
conway/web.go
209
conway/web.go
@ -1,14 +1,215 @@
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package conway
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import (
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"bytes"
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"encoding/base64"
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"encoding/json"
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"fmt"
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"image/png"
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"log"
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"math/rand"
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"net/http"
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"net/url"
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"strconv"
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"time"
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)
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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type WebGameParams struct {
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Random bool
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Height int
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Width int
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Xmul int
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Ymul int
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}
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func RunWebGame(height, width, sleepMs int, mutate bool) (int, error) {
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return -1, nil
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type WebGameState struct {
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State *GameState `json:"state"`
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Img string `json:"img"`
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}
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var jQueryMinJs = []byte("")
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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jqmin, err := base64.StdEncoding.DecodeString(JQUERY_MIN_JS)
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if err != nil {
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log.Fatal("Failed to decode internal jquery.min.js")
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}
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jQueryMinJs = append(jQueryMinJs, jqmin...)
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}
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func NewWebGameParams(q url.Values) *WebGameParams {
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params := &WebGameParams{
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Height: 50,
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Width: 50,
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Xmul: 10,
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Ymul: 10,
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}
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if len(q.Get("random")) > 0 {
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params.Random = true
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}
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h := q.Get("h")
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if len(h) > 0 {
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if i, err := strconv.Atoi(h); err == nil {
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params.Height = i
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}
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}
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w := q.Get("w")
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if len(w) > 0 {
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if i, err := strconv.Atoi(w); err == nil {
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params.Width = i
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}
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}
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xm := q.Get("xm")
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if len(xm) > 0 {
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if i, err := strconv.Atoi(xm); err == nil {
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params.Xmul = i
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}
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}
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ym := q.Get("ym")
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if len(ym) > 0 {
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if i, err := strconv.Atoi(ym); err == nil {
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params.Ymul = i
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}
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}
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return params
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}
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func handle405(method, uri string, w http.ResponseWriter) {
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusMethodNotAllowed)
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w.Write([]byte(fmt.Sprintf("Nope. %v not allowed at %v\n", method, uri)))
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}
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func handle500(err error, w http.ResponseWriter) {
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log.Println("ERROR:", err)
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusInternalServerError)
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w.Write([]byte(fmt.Sprintf("We exploded!: %v\n", err)))
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}
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func HandleWebGameRoot(w http.ResponseWriter, req *http.Request) {
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if req.Method != "GET" {
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handle405(req.Method, req.RequestURI, w)
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return
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}
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w.Header().Set("Content-Type", "text/html")
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w.WriteHeader(http.StatusOK)
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w.Write([]byte(GAME_OF_LIFE_INDEX_HTML))
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return
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}
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func HandleWebGameStatic(w http.ResponseWriter, req *http.Request) {
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if req.Method != "GET" {
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handle405(req.Method, req.RequestURI, w)
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return
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}
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if req.URL.Path == "/static/normalize.css" {
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w.Header().Set("Content-Type", "text/css")
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w.WriteHeader(http.StatusOK)
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w.Write([]byte(NORMALIZE_CSS))
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return
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}
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if req.URL.Path == "/static/jquery.min.js" {
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w.Header().Set("Content-Type", "text/javascript")
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w.WriteHeader(http.StatusOK)
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w.Write(jQueryMinJs)
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return
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}
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusNotFound)
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w.Write([]byte(fmt.Sprintf("Don't have: %v\n", req.URL.Path)))
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}
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func HandleWebGameState(w http.ResponseWriter, req *http.Request) {
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if req.Method != "GET" {
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handle405(req.Method, req.RequestURI, w)
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return
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}
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q := req.URL.Query()
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params := NewWebGameParams(q)
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if params.Random {
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game := NewGameOfLife(params.Height, params.Width)
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err := game.ImportRandomState()
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if err != nil {
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handle500(err, w)
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return
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}
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img, err := game.Image(params.Xmul, params.Ymul)
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if err != nil {
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handle500(err, w)
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return
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}
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log.Println("Serving random state image.")
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var pngBuf bytes.Buffer
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err = png.Encode(&pngBuf, img)
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if err != nil {
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handle500(err, w)
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}
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imgB64 := base64.StdEncoding.EncodeToString(pngBuf.Bytes())
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webGameState := &WebGameState{State: game.State, Img: imgB64}
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wgsJson, err := json.Marshal(webGameState)
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if err != nil {
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handle500(err, w)
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}
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w.Header().Set("Content-Type", "application/json")
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w.WriteHeader(http.StatusOK)
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w.Write(wgsJson)
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return
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}
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rawState := q.Get("s")
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if len(rawState) < 1 {
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusBadRequest)
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w.Write([]byte("Missing query param \"s\".\n"))
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return
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}
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//state := &GameState{}
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//err := json.Unmarshal([]byte(rawState), state)
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//if err != nil {
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//w.Header().Set("Content-Type", "text/plain")
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//w.WriteHeader(http.StatusBadRequest)
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//w.Write([]byte(fmt.Sprintf("Invalid query param \"s\": %v\n", err)))
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//return
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//}
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w.Header().Set("Content-Type", "application/json")
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w.WriteHeader(http.StatusOK)
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w.Write([]byte(`{"state":null,"img":""}`))
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return
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}
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func RunWebGame(address string, height, width, sleepMs int, mutate bool) (int, error) {
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http.HandleFunc("/", HandleWebGameRoot)
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http.HandleFunc("/state", HandleWebGameState)
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http.HandleFunc("/static/", HandleWebGameStatic)
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fmt.Printf("Serving on %v\n", address)
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err := http.ListenAndServe(address, nil)
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if err != nil {
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return 1, err
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}
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return 0, nil
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}
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1849
conway/web_assets.go
Normal file
1849
conway/web_assets.go
Normal file
File diff suppressed because it is too large
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