Serving random state images, now need to tackle state transfer
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@@ -11,10 +11,12 @@ import (
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)
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var (
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height = flag.Int("height", 40, "Game height")
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width = flag.Int("width", 80, "Game width")
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mutate = flag.Bool("mutate", false, "Mutate every other generation")
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web = flag.Bool("web", false, "Run server for web-based game")
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height = flag.Int("height", 40, "Game height")
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width = flag.Int("width", 80, "Game width")
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mutate = flag.Bool("mutate", false, "Mutate every other generation")
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web = flag.Bool("web", false, "Run a web-based game.")
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addr = flag.String("addr", ":9775",
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"Address for server of web-based game (ignored if running a console game.)")
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sleepMs = flag.Int("sleep.ms", 200,
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"Millisecond sleep interval per generation")
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)
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@@ -28,7 +30,7 @@ func main() {
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)
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if *web {
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retCode, err = RunWebGame(*height, *width, *sleepMs, *mutate)
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retCode, err = RunWebGame(*addr, *height, *width, *sleepMs, *mutate)
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if err != nil {
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fmt.Fprintf(os.Stderr, "ERROR: %v\n", err)
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}
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