Ending game automatically when statis is reached
plus properly seeding math/rand and swapping the chars used for grid to better match black/white from canonical example.
This commit is contained in:
parent
ad1bd2537a
commit
3ff6e2e999
@ -29,15 +29,27 @@ func main() {
|
||||
os.Exit(2)
|
||||
}
|
||||
|
||||
cksum := game.Checksum()
|
||||
|
||||
ticks := time.Tick(time.Duration(*sleepMs) * time.Millisecond)
|
||||
generations := 0
|
||||
for now := range ticks {
|
||||
fmt.Printf("\nGeneration %v\n%v\n", generations, now)
|
||||
fmt.Println(game)
|
||||
|
||||
game.EvaluateGeneration()
|
||||
|
||||
if cksum == game.Checksum() {
|
||||
fmt.Println("Stasis!")
|
||||
os.Exit(0)
|
||||
}
|
||||
|
||||
cksum = game.Checksum()
|
||||
|
||||
if *mutate && generations%2 == 0 {
|
||||
game.Mutate()
|
||||
}
|
||||
|
||||
generations++
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,13 @@ import (
|
||||
"math"
|
||||
"math/rand"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
func init() {
|
||||
rand.Seed(time.Now().UTC().UnixNano())
|
||||
}
|
||||
|
||||
type GameOfLife struct {
|
||||
State *GameState
|
||||
}
|
||||
@ -159,6 +164,10 @@ func (state *GameState) Mutate() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game *GameOfLife) Checksum() string {
|
||||
return game.State.Checksum()
|
||||
}
|
||||
|
||||
func (state *GameState) Checksum() string {
|
||||
ck := sha1.New()
|
||||
cells := make(chan *GameStateCell)
|
||||
@ -282,7 +291,7 @@ func (state *GameState) String() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
if value == 0 {
|
||||
if value == 1 {
|
||||
stringVal = "·"
|
||||
}
|
||||
cells = append(cells, stringVal)
|
||||
|
Loading…
Reference in New Issue
Block a user