Ending game automatically when statis is reached

plus properly seeding math/rand and swapping the chars used for grid to
better match black/white from canonical example.
cat-town
Dan Buch 12 years ago
parent ad1bd2537a
commit 3ff6e2e999

@ -29,15 +29,27 @@ func main() {
os.Exit(2) os.Exit(2)
} }
cksum := game.Checksum()
ticks := time.Tick(time.Duration(*sleepMs) * time.Millisecond) ticks := time.Tick(time.Duration(*sleepMs) * time.Millisecond)
generations := 0 generations := 0
for now := range ticks { for now := range ticks {
fmt.Printf("\nGeneration %v\n%v\n", generations, now) fmt.Printf("\nGeneration %v\n%v\n", generations, now)
fmt.Println(game) fmt.Println(game)
game.EvaluateGeneration() game.EvaluateGeneration()
if cksum == game.Checksum() {
fmt.Println("Stasis!")
os.Exit(0)
}
cksum = game.Checksum()
if *mutate && generations%2 == 0 { if *mutate && generations%2 == 0 {
game.Mutate() game.Mutate()
} }
generations++ generations++
} }
} }

@ -7,8 +7,13 @@ import (
"math" "math"
"math/rand" "math/rand"
"strings" "strings"
"time"
) )
func init() {
rand.Seed(time.Now().UTC().UnixNano())
}
type GameOfLife struct { type GameOfLife struct {
State *GameState State *GameState
} }
@ -159,6 +164,10 @@ func (state *GameState) Mutate() error {
return nil return nil
} }
func (game *GameOfLife) Checksum() string {
return game.State.Checksum()
}
func (state *GameState) Checksum() string { func (state *GameState) Checksum() string {
ck := sha1.New() ck := sha1.New()
cells := make(chan *GameStateCell) cells := make(chan *GameStateCell)
@ -282,7 +291,7 @@ func (state *GameState) String() string {
return "" return ""
} }
if value == 0 { if value == 1 {
stringVal = "·" stringVal = "·"
} }
cells = append(cells, stringVal) cells = append(cells, stringVal)

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