okay, so maybe OpenGL was a bad choice for the C++-themed repo...
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CPPC := g++
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BINDIR := $(PWD)/bin
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ALL_TARGETS = $(BINDIR)/demo
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all: $(ALL_TARGETS)
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clean:
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rm -vf ./bin/*
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$(BINDIR)/demo:
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cd src && \
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gcc -o $(BINDIR)/demo demo.c -lX11 -lGL -lGLU
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.PHONY: all clean
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@ -1,92 +0,0 @@
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#include<stdio.h>
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#include<stdlib.h>
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#include<X11/X.h>
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#include<X11/Xlib.h>
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#include<GL/gl.h>
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#include<GL/glx.h>
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#include<GL/glu.h>
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Display *dpy;
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Window root;
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GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None };
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XVisualInfo *vi;
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Colormap cmap;
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XSetWindowAttributes swa;
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Window win;
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GLXContext glc;
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XWindowAttributes gwa;
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XEvent xev;
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void DrawAQuad() {
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-1., 1., -1., 1., 1., 20.);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(0., 0., 10., 0., 0., 0., 0., 1., 0.);
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glBegin(GL_QUADS);
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glColor3f(1., 0., 0.); glVertex3f(-.75, -.75, 0.);
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glColor3f(0., 1., 0.); glVertex3f( .75, -.75, 0.);
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glColor3f(0., 0., 1.); glVertex3f( .75, .75, 0.);
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glColor3f(1., 1., 0.); glVertex3f(-.75, .75, 0.);
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glEnd();
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}
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int main(int argc, char *argv[]) {
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dpy = XOpenDisplay(NULL);
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if(dpy == NULL) {
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printf("\n\tcannot connect to X server\n\n");
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exit(0);
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}
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root = DefaultRootWindow(dpy);
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vi = glXChooseVisual(dpy, 0, att);
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if(vi == NULL) {
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printf("\n\tno appropriate visual found\n\n");
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exit(0); }
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else {
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printf("\n\tvisual %p selected\n", (void *)vi->visualid); } /* %p creates hexadecimal output like in glxinfo */
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cmap = XCreateColormap(dpy, root, vi->visual, AllocNone);
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swa.colormap = cmap;
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swa.event_mask = ExposureMask | KeyPressMask;
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win = XCreateWindow(dpy, root, 0, 0, 600, 600, 0, vi->depth, InputOutput, vi->visual, CWColormap | CWEventMask, &swa);
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XMapWindow(dpy, win);
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XStoreName(dpy, win, "VERY SIMPLE APPLICATION");
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glc = glXCreateContext(dpy, vi, NULL, GL_TRUE);
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glXMakeCurrent(dpy, win, glc);
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glEnable(GL_DEPTH_TEST);
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while(1) {
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XNextEvent(dpy, &xev);
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if(xev.type == Expose) {
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XGetWindowAttributes(dpy, win, &gwa);
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glViewport(0, 0, gwa.width, gwa.height);
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DrawAQuad();
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glXSwapBuffers(dpy, win); }
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else if(xev.type == KeyPress) {
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glXMakeCurrent(dpy, None, NULL);
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glXDestroyContext(dpy, glc);
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XDestroyWindow(dpy, win);
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XCloseDisplay(dpy);
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exit(0); }
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} /* this closes while(1) { */
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} /* this is the } which closes int main(int argc, char *argv[]) { */
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