Too much crap for one commit
Breaking out console runner into its own file, adding an empty web runner, and starting to test that games and game states are able to represent themselves as images.
This commit is contained in:
parent
3bfa23fff2
commit
3e013ce1a5
47
conway/console.go
Normal file
47
conway/console.go
Normal file
@ -0,0 +1,47 @@
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package conway
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import (
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"fmt"
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"math/rand"
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"time"
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)
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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}
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func RunConsoleGame(height, width, sleepMs int, mutate bool) (int, error) {
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sleepInterval := time.Duration(sleepMs * 1000 * 1000)
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game := NewGameOfLife(height, width)
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err := game.ImportRandomState()
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if err != nil {
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return 2, err
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}
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genTicks, err := game.Generations()
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if err != nil {
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return 3, err
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}
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for genTick := range genTicks {
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fmt.Printf("\nGeneration %v\n%v\n", genTick.N, time.Now())
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fmt.Println(game)
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if genTick.Error != nil {
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return 4, genTick.Error
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}
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if len(genTick.Message) > 0 {
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fmt.Println(genTick.Message)
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}
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if mutate && genTick.N%2 == 0 {
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game.Mutate()
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}
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time.Sleep(sleepInterval)
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}
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return 0, nil
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}
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@ -91,7 +91,7 @@ func TestDeadCellWithExactlyThreeLiveNeighborsBecomesAlive(t *testing.T) {
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}
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}
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func TestGameOfLifeCanDisplayItself(t *testing.T) {
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func TestGameOfLifeCanDisplayItselfAsAString(t *testing.T) {
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game := newTestGameOfLife()
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grid := fmt.Sprintf("%s\n", game)
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@ -103,6 +103,10 @@ func TestGameOfLifeCanDisplayItself(t *testing.T) {
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}
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}
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func TestGameOfLifeCanDisplayItselfAsAnImage(t *testing.T) {
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t.Fail()
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}
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func TestNewGameOfLifeHasCorrectDimensions(t *testing.T) {
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game := newTestGameOfLife()
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@ -172,7 +176,7 @@ func TestGameOfLifeCanImportRandomState(t *testing.T) {
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}
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}
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func TestGameStateCanDisplayItself(t *testing.T) {
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func TestGameStateCanDisplayItselfAsAString(t *testing.T) {
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state := newTestGameState()
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grid := fmt.Sprintf("%s\n", state)
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@ -190,6 +194,27 @@ func TestGameStateCanDisplayItself(t *testing.T) {
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}
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}
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func TestGameStateCanDisplayItselfAsAnImage(t *testing.T) {
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state := newTestGameState()
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img, err := state.Image(1, 1)
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if err != nil {
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t.Error(err)
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return
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}
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bounds := img.Bounds()
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if bounds.Max.Y < 16 {
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t.Errorf("image.Max.Y < 16!: %d", bounds.Max.Y)
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return
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}
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if bounds.Max.X < 16 {
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t.Errorf("image.Max.X < 16!: %d", bounds.Max.X)
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return
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}
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}
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func TestNewGameStatesAreAllDead(t *testing.T) {
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state := NewGameState(4, 4)
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for x := 0; x < 3; x++ {
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@ -14,6 +14,7 @@ var (
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height = flag.Int("height", 40, "Game height")
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width = flag.Int("width", 80, "Game width")
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mutate = flag.Bool("mutate", false, "Mutate every other generation")
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web = flag.Bool("web", false, "Run server for web-based game")
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sleepMs = flag.Int("sleep.ms", 200,
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"Millisecond sleep interval per generation")
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)
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@ -21,10 +22,22 @@ var (
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func main() {
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flag.Parse()
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retCode, err := RunConsoleGame(*height, *width, *sleepMs, *mutate)
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var (
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retCode int
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err error
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)
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if *web {
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retCode, err = RunWebGame(*height, *width, *sleepMs, *mutate)
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if err != nil {
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fmt.Fprintf(os.Stderr, "ERROR: %v\n", err)
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}
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} else {
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retCode, err = RunConsoleGame(*height, *width, *sleepMs, *mutate)
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if err != nil {
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fmt.Fprintf(os.Stderr, "ERROR: %v\n", err)
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}
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}
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os.Exit(retCode)
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}
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@ -3,54 +3,14 @@ package conway
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import (
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"errors"
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"fmt"
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"image"
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"math/rand"
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"time"
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)
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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}
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type GameOfLife struct {
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State *GameState
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}
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func RunConsoleGame(height, width, sleepMs int, mutate bool) (int, error) {
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sleepInterval := time.Duration(sleepMs * 1000 * 1000)
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game := NewGameOfLife(height, width)
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err := game.ImportRandomState()
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if err != nil {
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return 2, err
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}
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genTicks, err := game.Generations()
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if err != nil {
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return 3, err
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}
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for genTick := range genTicks {
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fmt.Printf("\nGeneration %v\n%v\n", genTick.N, time.Now())
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fmt.Println(game)
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if genTick.Error != nil {
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return 4, genTick.Error
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}
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if len(genTick.Message) > 0 {
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fmt.Println(genTick.Message)
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}
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if mutate && genTick.N%2 == 0 {
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game.Mutate()
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}
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time.Sleep(sleepInterval)
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}
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return 0, nil
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}
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func (game *GameOfLife) Mutate() {
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game.State.Mutate()
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}
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@ -142,6 +102,10 @@ func (game *GameOfLife) String() string {
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return fmt.Sprintf("%s\n", game.State)
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}
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func (game *GameOfLife) Image(xMult, yMult int) (*image.Gray16, error) {
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return game.State.Image(xMult, yMult)
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}
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func (game *GameOfLife) emitGenerations(genTicks chan *GenerationTick) {
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defer close(genTicks)
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n := 0
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@ -4,6 +4,7 @@ import (
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"crypto/sha1"
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"errors"
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"fmt"
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"image"
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"math"
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"math/rand"
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"strings"
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@ -173,3 +174,7 @@ func (state *GameState) String() string {
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}
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return strings.Join(rows, "\n")
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}
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func (state *GameState) Image(xMult, yMult int) (*image.Gray16, error) {
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return nil, errors.New("Not implemented!")
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}
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14
conway/web.go
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14
conway/web.go
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@ -0,0 +1,14 @@
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package conway
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import (
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"math/rand"
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"time"
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)
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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}
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func RunWebGame(height, width, sleepMs int, mutate bool) (int, error) {
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return -1, nil
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}
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