Goofing around with html5 canvas again

to make sure I'm not missing anything big by mostly using svg (in d3).
This commit is contained in:
Dan Buch 2013-02-10 18:16:30 -05:00
parent b6ece46e5b
commit 250bfbdfa0
2 changed files with 55 additions and 0 deletions

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<!DOCTYPE html>
<html>
<head>
<title>MDN Canvas Tutorial</title>
<style type="text/css">
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="tutorial" width="150" height="150">
hammer down
</canvas>
<script type="text/javascript">
function draw() {
var canvas = document.getElementById('tutorial');
if (!canvas.getContext) {
return;
}
var ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgb(200, 0, 0)';
ctx.fillRect(10, 10, 55, 50);
ctx.fillStyle = 'rgba(0, 0, 200, 0.5)';
ctx.fillRect(30, 30, 55, 50);
}
window.addEventListener('load', draw, false);
</script>
</body>
</html>

22
html5/server.go Normal file
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// I wanted to practice, plus maaaaaybe I'll want something dynamic on the
// server side (???)
package main
import (
"flag"
"fmt"
"net/http"
)
var (
docroot = flag.String("d", ".", "docroot for server")
addr = flag.String("a", ":8990", "address on which to listen")
)
func main() {
flag.Parse()
http.Handle("/", http.FileServer(http.Dir(*docroot)))
fmt.Printf("Serving %q on %v\n", *docroot, *addr)
http.ListenAndServe(*addr, nil)
}