diff --git a/hyrule/README.md b/hyrule/README.md index 0cb9b84..76aeed8 100644 --- a/hyrule/README.md +++ b/hyrule/README.md @@ -1,36 +1,37 @@ # Hyrule -A card game. +A card game for 2-7 players. ## requirements -Use standard 52-card playing deck, keeping Jokers. Shuffle however -you like. The game may be played with 2-5 players. +Use a standard card playing deck, keeping Jokers. Shuffle however +you like. ## dealing Each player is dealt 7 cards, kept secret from other players. -## turn +## turns -There are two variations for taking turns. One is strictly a matter -of chance, and is recommended for younger players because it tends -to be faster-paced and has more of a *surprise!* element. The other -variation introduces an element of strategy and is better suited -for players with more _patience_. +There are two variations for taking turns. "Chance rules" is +strictly a matter of chance, and is recommended for impatient +players because it tends to be faster-paced and has more of a +*surprise!* element. "Strategy rules" introduces an element of +strategy and is better suited for players with more _patience_. -### turn: strictly chance +### chance rules -Each player select one card and places it face down in the middle +Each player selects one card and places it face down in the middle playing area between themselves and other players. -One the count of 3, all said together in rhythm, each player flips -over their own card. Precedence rules apply and the winning player +On the count of 3, all said together in rhythm, each player flips +over their own card. Precedence applies and the winning player takes all cards. -### turn: a bit of strategy +### strategy rules -On the first turn, the youngest player goes first. On each +On the first turn or when an equal number of cards have been +captured by each player, the tallest player goes first. On each subsequent turn, the player with the most captured cards plays first. The play order then proceeds counter-clockwise. @@ -40,56 +41,148 @@ cards. ## precedence -The following rules apply across suits and special cards. Cards -within a single suit are compared with higher-value cards winning. -Cards are counted from ace (1) through king (13). +The following rules apply across suits with the exception of +*jokers and fives* (explained below). Cards within a single suit +are compared with higher-value cards winning. Cards are counted +from ace (1) through king (13). -## scoring +Ways to think about these rules could include: -At the conclusion of a round of 7 cards, the player with the most -cards is the winner. The face values of the cards is not considered -at scoring time. A draw may be handled in a "run-off game" or -ignored as you like. +- "rupee buys bomb" / money buys weapon +- "rupee buys sword" / money buys weapon +- "bomb blows up sword" / range weapon beats melee weapon +- "bomb blows up heart" / range weapon beats unarmed +- "sword cuts through heart" / melee weapon beats unarmed +- "heart is stronger than rupee" / love conquers money + +**NOTE:** In the case of a turn that involves 3 or more cards, the +presence of both diamonds *and* hearts will result in the +highest-value heart winning the turn. ### diamonds ("rupees") -beats: +Beats: - clubs ("bombs") - spades ("swords") ### clubs ("bombs") -beats: +Beats: - spades ("swords") - hearts ### spades ("swords") -beats: +Beats: - hearts ### hearts -beats: +Beats: - diamonds ("rupees") ### jokers ("tingles") -beats everything with the exception of one of the special cards -listed below. +Beats everything except *fives* -### special cards +### fives -these cards will be granted special status *only* when played -against a joker ("tingle") and will win with the following +The 5 of a given suit will be granted special status *only* when +played against a joker ("tingle") and will win with the following sub-precedence, which is roughly the inverse of the main precedence: -- 3 of hearts ("three hearts") -- ace of spades ("master sword") -- 5 of clubs ("bombs") -- 5 of diamonds ("blue rupee") +- 5 of hearts +- 5 of spades / "master sword" +- 5 of clubs / "bomb cluster" +- 5 of diamonds / "blue rupee" + +## scoring + +At the conclusion of a round of 7 cards, the player with the most +cards is the winner. The face values of the cards is not considered +at scoring time. A draw may be handled in a "run-off game" or +ignored as you like. + +## examples + +In the following examples, the **winning card** is highlighted at +the top of each list, followed by an explanation for the outcome. + +### 2-player + +- **2 of clubs** +- 2 of spades + +Clubs are higher-value than spades, or "bomb beats sword". + +--- + +- **2 of clubs** +- ace of clubs + +Cards within the same suit are compared at face value with aces +being *1*. + +--- + +- **ace of hearts** +- king of diamonds + +Hearts take precedence over diamonds, or "love is stronger than +money". + +--- + +- **joker** +- king of hearts + +The opposing card is not a *five*, or "tingle takes _(thing)_". + +--- + +- **5 of spades** +- joker + +The 5 of any suit will beat a joker given its special item status +in that scenario, or "tingle is distracted by the beauty of +_(thing)_". + +### 3-player + +- **2 of diamonds** +- 2 of clubs +- 2 of spades + +Diamonds have higher precedence than clubs and spades, and there +are no hearts present. + +--- + +- **6 of clubs** +- 6 of spades +- 6 of hearts + +Clubs have higher precedence than spades and hearts, and there are +no diamonds present. + +--- + +- **8 of hearts** +- 8 of diamonds +- 8 of spades + +When both diamonds and hearts are present, hearts is highest +precedence. + +--- + +- **king of diamonds** +- jack of diamonds +- queen of diamonds + +Within the same suit, cards are compared by face value. diff --git a/hyrule/README.pdf b/hyrule/README.pdf new file mode 100644 index 0000000..a6c8f47 Binary files /dev/null and b/hyrule/README.pdf differ diff --git a/hyrule/justfile b/hyrule/justfile new file mode 100644 index 0000000..2f659ae --- /dev/null +++ b/hyrule/justfile @@ -0,0 +1,2 @@ +build: + pandoc -r markdown -w pdf -o README.pdf README.md