You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

103 lines
2.5 KiB

require 'eventmachine'
require 'sequel'
class MarcoPolo
attr_reader :locations, :db
def initialize
@pool_range = 0..99
# I'm not using this (yet?) ... but don't want to forget how I did it
# @pool = [].tap do |board|
# @pool_range.each do |y|
# board << [].tap do |row|
# @pool_range.each do |x|
# row << "#{y}-#{x}"
# end
# end
# end
# end
@db = Sequel.connect("postgres://#{ENV['USER']}@localhost/marco_polo",
:max_connections => 10)
unless @db.table_exists?(:locations)
@db.create_table :locations do
primary_key :id
String :client
DateTime :timestamp
Integer :x
Integer :y
constraint(:in_the_pool, 'x > -1 and x < 100 and y > -1 and y < 100')
end
end
@locations = @db[:locations]
puts "LET GAME BEGIN NOW"
end
def polo(client, x, y)
@locations.insert(:client => client, :x => x, :y => y,
:timestamp => Time.now)
nextloc(x, y)
end
def marco(client = nil)
if client
@locations.where(:client => client).order_by(:timestamp.desc).first
else
@locations.order_by(:timestamp.desc).first
end
end
private
def nextloc(x, y)
# we allow exiting the pool as long as you get back in on the opposite side
# a la pac man
move_x, move_y = rand(-2..2), rand(-2..2)
new_x = x + move_x
new_x = 100 + new_x if new_x <= -1
new_y = y + move_y
new_y = 100 + new_y if new_y <= -1
[
new_x > 99 ? new_x % 100 : new_x,
new_y > 99 ? new_y % 100 : new_y
]
end
end
class MarcoPoloServer < EventMachine::Connection
class << self
attr_accessor :game
end
def receive_data(data)
parts = data.to_s.split
case parts.first
when 'polo'
client, x, y = parts[1,4]
newloc = self.class.game.polo(client, x.to_i, y.to_i)
send_data("#{newloc.first} #{newloc.last}\n")
when 'marco'
if loc = self.class.game.marco(parts[1])
send_data("polo #{loc[:client]} #{loc[:x]} #{loc[:y]}\n")
else
send_data("polo NULL 0 0\n")
end
else
send_data("#{parts.first}???\n")
end
rescue => e
STDERR.puts("#{e.class.name} #{e.message}: #{e.backtrace.join("\n")}")
end
end
def main
MarcoPoloServer.game = MarcoPolo.new
EventMachine.run do
host, port = '0.0.0.0', 22000
EventMachine.start_server(host, port, MarcoPoloServer)
puts "Listening on #{host}:#{port}"
end
end
if $0 == __FILE__
main
end