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package conway
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import (
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"errors"
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"fmt"
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)
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type GameOfLife struct {
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State *GameState
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}
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type gameGridRow struct {
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Cols []int
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}
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type GameState struct {
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Rows []*gameGridRow
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}
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type GenerationScoreCard struct {
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GameState
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}
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func NewGameState(height, width int) *GameState {
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state := &GameState{}
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for i := 0; i < height; i++ {
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row := &gameGridRow{}
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for j := 0; j < width; j++ {
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row.Cols = append(row.Cols, 0)
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}
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state.Rows = append(state.Rows, row)
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}
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return state
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}
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func (state *GameState) Height() int {
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return len(state.Rows)
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}
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func (state *GameState) Width() int {
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if len(state.Rows) < 1 {
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return -1
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}
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return len(state.Rows[0].Cols)
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}
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func (state *GameState) GetRow(y int) (*gameGridRow, error) {
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if y+1 > len(state.Rows) {
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return nil, errors.New("y coordinate is out of bounds!")
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}
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return state.Rows[y], nil
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}
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func (state *GameState) Set(x, y, value int) error {
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if x < 0 || y < 0 {
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errMsg := fmt.Sprintf("coordinates (%v, %v) are out of bounds!", x, y)
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return errors.New(errMsg)
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}
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row, err := state.GetRow(y)
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if err != nil {
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return err
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}
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if x+1 > len(row.Cols) {
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errMsg := fmt.Sprintf("x coordinate %v is out of bounds!", x)
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return errors.New(errMsg)
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}
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row.Cols[x] = value
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return nil
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}
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func (state *GameState) Get(x, y int) (int, error) {
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row, err := state.GetRow(y)
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if err != nil {
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return -1, err
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}
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if len(row.Cols) < x+1 {
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return -1, errors.New("x coordinate is out of bounds!")
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}
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return row.Cols[x], nil
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}
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func (state *GameState) Enliven(x, y int) error {
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return state.Set(x, y, 1)
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}
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func (state *GameState) Deaden(x, y int) error {
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return state.Set(x, y, 0)
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}
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func (state *GameState) Import(other *GameState) (err error) {
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for y, row := range other.Rows {
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for x, cell := range row.Cols {
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if err = state.Set(x, y, cell); err != nil {
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return err
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}
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}
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}
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return nil
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}
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func NewGameOfLife(height, width int) *GameOfLife {
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return &GameOfLife{
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State: NewGameState(height, width),
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}
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}
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func (game *GameOfLife) EvaluateGeneration() error {
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height, width := game.State.Height(), game.State.Width()
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genScore := NewGenerationScoreCard(height, width)
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genScore.Calculate(game.State)
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for y := 0; y < height-1; y++ {
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for x := 0; x < width-1; x++ {
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score, err := genScore.Get(x, y)
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if err != nil {
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return err
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}
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if score < 2 {
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err = game.State.Deaden(x, y)
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if err != nil {
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return err
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}
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}
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}
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}
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return nil
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}
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func (game *GameOfLife) ImportState(state *GameState) error {
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return game.State.Import(state)
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}
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func NewGenerationScoreCard(height, width int) *GenerationScoreCard {
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genScore := &GenerationScoreCard{}
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for i := 0; i < height; i++ {
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row := &gameGridRow{}
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for j := 0; j < width; j++ {
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row.Cols = append(row.Cols, 0)
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}
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genScore.Rows = append(genScore.Rows, row)
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}
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return genScore
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}
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func (genScore *GenerationScoreCard) Calculate(state *GameState) error {
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stateHeight, stateWidth := state.Height(), state.Width()
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for y := 0; y < stateHeight-1; y++ {
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for x := 0; x < stateWidth-1; x++ {
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value, err := state.Get(x, y)
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if err != nil {
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return err
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}
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if value == 1 {
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for yOffset := -1; yOffset < 2; yOffset++ {
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for xOffset := -1; xOffset < 2; xOffset++ {
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xTarget := x + xOffset
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yTarget := y + yOffset
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if xTarget < 0 || yTarget < 0 {
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continue
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}
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if xTarget+1 > stateWidth || yTarget+1 > stateWidth {
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continue
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}
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if xTarget == x && yTarget == y {
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continue
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}
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curScore, err := genScore.Get(xTarget, yTarget)
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if err != nil {
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continue // assume out of bounds, which is stinky
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}
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err = genScore.Set(xTarget, yTarget, curScore+1)
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if err != nil {
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return err
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}
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}
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}
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}
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}
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}
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return nil
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}
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