2009-11-19 00:38:43 +00:00
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#include <curses.h>
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#define STARTX 9
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#define STARTY 3
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#define WIDTH 6
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#define HEIGHT 4
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#define BLANK 0
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typedef struct _tile {
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int x;
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int y;
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}tile;
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void init_board(int **board, int n, tile *blank);
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void board(WINDOW *win, int starty, int startx, int lines, int cols,
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int tile_width, int tile_height);
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void shuffle_board(int **board, int n);
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void move_blank(int direction, int **s_board, int n, tile *blank);
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int check_win(int **s_board, int n, tile *blank);
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enum { LEFT, RIGHT, UP, DOWN };
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int main(int argc, char *argv[])
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{ int **s_board;
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int n, i, ch;
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tile blank;
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if(argc != 2)
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{ printf("Usage: %s <shuffle board order>\n", argv[0]);
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exit(1);
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}
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n = atoi(argv[1]);
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s_board = (int **)calloc(n, sizeof(int *));
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for(i = 0;i < n; ++i)
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s_board[i] = (int *)calloc(n, sizeof(int));
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init_board(s_board, n, &blank);
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initscr();
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keypad(stdscr, TRUE);
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cbreak();
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shuffle_board(s_board, n);
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while((ch = getch()) != KEY_F(1))
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{ switch(ch)
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{ case KEY_LEFT:
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move_blank(RIGHT, s_board, n, &blank);
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break;
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case KEY_RIGHT:
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move_blank(LEFT, s_board, n, &blank);
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break;
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case KEY_UP:
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move_blank(DOWN, s_board, n, &blank);
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break;
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case KEY_DOWN:
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move_blank(UP, s_board, n, &blank);
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break;
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}
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shuffle_board(s_board, n);
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if(check_win(s_board, n, &blank) == TRUE)
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{ mvprintw(24, 0, "You Win !!!\n");
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refresh();
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break;
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}
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}
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endwin();
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return 0;
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}
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void move_blank(int direction, int **s_board, int n, tile *blank)
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{ int temp;
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switch(direction)
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{ case LEFT:
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{ if(blank->x != 0)
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{ --blank->x;
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temp = s_board[blank->x][blank->y];
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s_board[blank->x + 1][blank->y] = temp;
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s_board[blank->x][blank->y] = BLANK;
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}
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}
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break;
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case RIGHT:
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{ if(blank->x != n - 1)
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{ ++blank->x;
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temp = s_board[blank->x][blank->y];
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s_board[blank->x - 1][blank->y] = temp;
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s_board[blank->x][blank->y] = BLANK;
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}
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}
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break;
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case UP:
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{ if(blank->y != 0)
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{ --blank->y;
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temp = s_board[blank->x][blank->y];
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s_board[blank->x][blank->y + 1] = temp;
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s_board[blank->x][blank->y] = BLANK;
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}
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}
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break;
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case DOWN:
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{ if(blank->y != n - 1)
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{ ++blank->y;
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temp = s_board[blank->x][blank->y];
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s_board[blank->x][blank->y - 1] = temp;
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s_board[blank->x][blank->y] = BLANK;
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}
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}
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break;
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}
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}
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int check_win(int **s_board, int n, tile *blank)
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{ int i, j;
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s_board[blank->x][blank->y] = n * n;
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for(i = 0;i < n; ++i)
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for(j = 0;j < n; ++j)
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if(s_board[i][j] != j * n + i + 1)
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{ s_board[blank->x][blank->y] = BLANK;
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return FALSE;
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}
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s_board[blank->x][blank->y] = BLANK;
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return TRUE;
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}
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void init_board(int **s_board, int n, tile *blank)
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{ int i, j, k;
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int *temp_board;
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temp_board = (int *)calloc(n * n, sizeof(int));
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srand(time(NULL));
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for(i = 0;i < n * n; ++i)
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{
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repeat :
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k = rand() % (n * n);
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for(j = 0;j <= i - 1; ++j)
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if (k == temp_board[j])
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goto repeat;
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else
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temp_board[i] = k;
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}
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k = 0;
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for (i = 0;i < n;++i)
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for(j = 0;j < n; ++j,++k)
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{ if(temp_board[k] == 0)
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{ blank->x = i;
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blank->y = j;
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}
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s_board[i][j] = temp_board[k];
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}
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free(temp_board);
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}
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void board(WINDOW *win, int starty, int startx, int lines, int cols,
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int tile_width, int tile_height)
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{ int endy, endx, i, j;
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endy = starty + lines * tile_height;
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endx = startx + cols * tile_width;
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for(j = starty; j <= endy; j += tile_height)
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for(i = startx; i <= endx; ++i)
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mvwaddch(win, j, i, ACS_HLINE);
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for(i = startx; i <= endx; i += tile_width)
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for(j = starty; j <= endy; ++j)
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mvwaddch(win, j, i, ACS_VLINE);
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mvwaddch(win, starty, startx, ACS_ULCORNER);
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mvwaddch(win, endy, startx, ACS_LLCORNER);
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mvwaddch(win, starty, endx, ACS_URCORNER);
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mvwaddch(win, endy, endx, ACS_LRCORNER);
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for(j = starty + tile_height; j <= endy - tile_height; j += tile_height)
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{ mvwaddch(win, j, startx, ACS_LTEE);
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mvwaddch(win, j, endx, ACS_RTEE);
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for(i = startx + tile_width; i <= endx - tile_width; i += tile_width)
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mvwaddch(win, j, i, ACS_PLUS);
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}
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for(i = startx + tile_width; i <= endx - tile_width; i += tile_width)
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{ mvwaddch(win, starty, i, ACS_TTEE);
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mvwaddch(win, endy, i, ACS_BTEE);
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}
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wrefresh(win);
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}
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void shuffle_board(int **s_board, int n)
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{ int i,j, deltax, deltay;
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int startx, starty;
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starty = (LINES - n * HEIGHT) / 2;
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startx = (COLS - n * WIDTH) / 2;
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clear();
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mvprintw(24, 0, "Press F1 to Exit");
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board(stdscr, starty, startx, n, n, WIDTH, HEIGHT);
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deltay = HEIGHT / 2;
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deltax = WIDTH / 2;
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for(j = 0; j < n; ++j)
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for(i = 0;i < n; ++i)
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if(s_board[i][j] != BLANK)
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mvprintw(starty + j * HEIGHT + deltay,
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startx + i * WIDTH + deltax,
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"%-2d", s_board[i][j]);
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refresh();
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}
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