199 lines
3.5 KiB
Go
199 lines
3.5 KiB
Go
|
package conway
|
||
|
|
||
|
import (
|
||
|
"crypto/sha1"
|
||
|
"errors"
|
||
|
"fmt"
|
||
|
"math"
|
||
|
"math/rand"
|
||
|
"strings"
|
||
|
)
|
||
|
|
||
|
const (
|
||
|
DEAD_CELL = "■"
|
||
|
LIVE_CELL = " "
|
||
|
)
|
||
|
|
||
|
type gameGridRow struct {
|
||
|
Cols []int
|
||
|
}
|
||
|
|
||
|
type GameState struct {
|
||
|
Rows []*gameGridRow
|
||
|
}
|
||
|
|
||
|
func NewGameState(height, width int) *GameState {
|
||
|
state := &GameState{}
|
||
|
for i := 0; i < height; i++ {
|
||
|
row := &gameGridRow{}
|
||
|
for j := 0; j < width; j++ {
|
||
|
row.Cols = append(row.Cols, 0)
|
||
|
}
|
||
|
state.Rows = append(state.Rows, row)
|
||
|
}
|
||
|
return state
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Height() int {
|
||
|
return len(state.Rows)
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Width() int {
|
||
|
if len(state.Rows) < 1 {
|
||
|
return -1
|
||
|
}
|
||
|
return len(state.Rows[0].Cols)
|
||
|
}
|
||
|
|
||
|
func (state *GameState) GetRow(y int) (*gameGridRow, error) {
|
||
|
if y+1 > len(state.Rows) {
|
||
|
return nil, errors.New("y coordinate is out of bounds!")
|
||
|
}
|
||
|
|
||
|
return state.Rows[y], nil
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Set(x, y, value int) error {
|
||
|
if x < 0 || y < 0 {
|
||
|
errMsg := fmt.Sprintf("coordinates (%v, %v) are out of bounds!", x, y)
|
||
|
return errors.New(errMsg)
|
||
|
}
|
||
|
|
||
|
row, err := state.GetRow(y)
|
||
|
if err != nil {
|
||
|
return err
|
||
|
}
|
||
|
|
||
|
if x+1 > len(row.Cols) {
|
||
|
errMsg := fmt.Sprintf("x coordinate %v is out of bounds!", x)
|
||
|
return errors.New(errMsg)
|
||
|
}
|
||
|
|
||
|
row.Cols[x] = value
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Get(x, y int) (int, error) {
|
||
|
row, err := state.GetRow(y)
|
||
|
if err != nil {
|
||
|
return -1, err
|
||
|
}
|
||
|
|
||
|
if len(row.Cols) < x+1 {
|
||
|
return -1, errors.New("x coordinate is out of bounds!")
|
||
|
}
|
||
|
|
||
|
return row.Cols[x], nil
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Enliven(x, y int) error {
|
||
|
return state.Set(x, y, 1)
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Deaden(x, y int) error {
|
||
|
return state.Set(x, y, 0)
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Import(other *GameState) (err error) {
|
||
|
for y, row := range other.Rows {
|
||
|
for x, cell := range row.Cols {
|
||
|
if err = state.Set(x, y, cell); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Cells() (<-chan *GameStateCell, error) {
|
||
|
height := state.Height()
|
||
|
width := state.Width()
|
||
|
|
||
|
if height < 0 || width < 0 {
|
||
|
return nil, errors.New("state has invalid dimensions!")
|
||
|
}
|
||
|
|
||
|
cells := make(chan *GameStateCell)
|
||
|
|
||
|
go func(state *GameState, c chan *GameStateCell) {
|
||
|
defer close(c)
|
||
|
height := state.Height()
|
||
|
width := state.Width()
|
||
|
|
||
|
for y := 0; y < height; y++ {
|
||
|
row, err := state.GetRow(y)
|
||
|
if err != nil {
|
||
|
panic(err)
|
||
|
}
|
||
|
|
||
|
for x := 0; x < width; x++ {
|
||
|
value, err := state.Get(x, y)
|
||
|
if err != nil {
|
||
|
panic(err)
|
||
|
}
|
||
|
c <- &GameStateCell{
|
||
|
Value: value,
|
||
|
X: x,
|
||
|
Y: y,
|
||
|
cols: row.Cols,
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}(state, cells)
|
||
|
|
||
|
return (<-chan *GameStateCell)(cells), nil
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Mutate() error {
|
||
|
randX := rand.Intn(state.Width())
|
||
|
randY := rand.Intn(state.Height())
|
||
|
|
||
|
curVal, err := state.Get(randX, randY)
|
||
|
if err != nil {
|
||
|
return err
|
||
|
}
|
||
|
|
||
|
err = state.Set(randX, randY, int(math.Abs(float64(curVal-1))))
|
||
|
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (state *GameState) Checksum() (string, error) {
|
||
|
ck := sha1.New()
|
||
|
cells, err := state.Cells()
|
||
|
if err != nil {
|
||
|
return "", err
|
||
|
}
|
||
|
|
||
|
for cell := range cells {
|
||
|
fmt.Fprintf(ck, "%v", cell.Value)
|
||
|
}
|
||
|
return fmt.Sprintf("%x", ck.Sum(nil)), nil
|
||
|
}
|
||
|
|
||
|
func (state *GameState) String() string {
|
||
|
var rows []string
|
||
|
|
||
|
height := state.Height()
|
||
|
width := state.Width()
|
||
|
|
||
|
for y := 0; y < height; y++ {
|
||
|
var cells []string
|
||
|
for x := 0; x < width; x++ {
|
||
|
stringVal := DEAD_CELL
|
||
|
|
||
|
value, err := state.Get(x, y)
|
||
|
if err != nil {
|
||
|
return ""
|
||
|
}
|
||
|
|
||
|
if value == 1 {
|
||
|
stringVal = LIVE_CELL
|
||
|
}
|
||
|
cells = append(cells, stringVal)
|
||
|
}
|
||
|
rows = append(rows, strings.Join(cells, ""))
|
||
|
}
|
||
|
return strings.Join(rows, "\n")
|
||
|
}
|