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#ifndef _ex19_h
#define _ex19_h
#include "object.h"
struct Monster {
Object proto;
int hit_points;
};
typedef struct Monster Monster;
int Monster_attack(void *self, int damage);
int Monster_init(void *self);
struct Room {
Object proto;
Monster *bad_guy;
struct Room *north;
struct Room *south;
struct Room *east;
struct Room *west;
};
typedef struct Room Room;
void *Room_move(void *self, Direction direction);
int Room_attack(void *self, int damage);
int Room_init(void *self);
struct Map {
Object proto;
Room *start;
Room *location;
};
typedef struct Map Map;
void *Map_move(void *self, Direction direction);
int Map_attack(void *self, int damage);
int Map_init(void *self);
#endif