package argh type Node interface{} type TypedNode struct { Type string Node Node } type PassthroughArgs struct { Nodes []Node } type CompoundShortFlag struct { Nodes []Node } type Ident struct { Literal string } type BadArg struct { Literal string From Pos To Pos } // CommandFlag is a Node with a name, a slice of child Nodes, and // potentially a map of named values derived from the child Nodes type CommandFlag struct { Name string Values map[string]string Nodes []Node } type StdinFlag struct{} type StopFlag struct{} type ArgDelimiter struct{} type Assign struct{}